I thought 1.0 was impossible to improve on until now.
You should know I really liked 1.0 and now I have a knew favorite. I thought about it so many times about how you could or I could improve on 1.0 and I thought the easiest way to do that would be to build a torque sensor and the robot shapshift on it’s own. Now I see knew possiblites and I can only imagine 3.0. Good Luck.
Intelligent control is deffinetly next because it doesn’t seem like there could be more to improve on. I wish you good luck and here’s a suggestion. I’ve never heard of a mechanical torque sensor but it is something worth looking into. Good luck and bye!
It’s very nice, but I can’t It’s very nice, but I can’t help wondering why would you ever want the wheels to be in the contracted form? Why not just make static “wegs” (wheel-legs) and use those?
There is a reason that whegs aren’t used super often despite their good obstacle clearance. They are less efficient, can actually be slower over smooth surfaces, create a very bouncy ride, and, most importantly, can’t be used with encoders to provide movement and position information.
Indoors round wheels are almost always the way to go. But outside GPS data can (kinda…) compensate for the lack of movement information from encoders, you have a big open space so a bigger spiky robot doesn’t get in the way, and the ground usually absorbs a lot of the impact and makes the ride smoother despite the whegs (snow/sand/grass is soft).