Does anybody happen to have any walking or any other sequences for the biped scout?
Not sure if you are asking for SEQ sequences, or Atom code. Due to a laptop failure we lost the original SEQ sequences that were created for the video on the website. However I did find some atom (not pro) code that could be a starting place.
Edit… I was wrong. The original Scout sequences appear to be alive and well in this tutorial.
lynxmotion.com/images/html/build109.htm
Im looking for SEQ sequences, I only have ssc-32.
somebody has to have something for me, come on now. come on now, i mean come on. gimme something.
ok ok ok… here’s a little something for you:
[size=50]“SOMETHING”[/size]
Hehe… Funny people in here…
I’m about to build a scout… Would you be interested in sharing some stuff we accomplice… ?
Best Regards…
OCMaster85
very interested
i’m happy to hear that. I hope to recive my servo’s and battery’s in this week, so i can go on building
Someone must have the original walking gait from Lynx, or have it never been on their site for downloading… ?
About 7 posts up I clearly stated why we don’t have the sequences…
Due to a laptop failure we lost the original SEQ sequences that were created for the video on the website.
After looking at some older code i was able to remodel it for
SSC-32 + Basic Atom 28 Pro with BotBoard V2 using Lynxmotion Visual Sequencer
im working on code for real time PS2 control but no luck yet. if anyone has it, or even if it exists id like to view it please.
Lynxmotion Visual Sequencer
http://i531.photobucket.com/albums/dd355/innerbreed/seq.jpg
i have also included it for just the SSC! (Scout - Walk.csv)
Scout - Walk.csv (2.04 KB)
Scout - Walk.bas (1.81 KB)
i love the older style biped. i found this video too. basic atom program was written by Nathan Scherdin.
enjoy.
web.archive.org/web/200606031541 … bps003.mpg
im also trying to convert these sequences to use with a PS2 controller.
here is what i have at the moment. it only calling up the sequences at the push of a button. simple. it compiles but iv not programmed it yet as im waiting for some wire loom before i start.
i have been trying to convert the phoenix code for the scout so motion of the J/Sticks will convey the movements in the biped. there is lots of the original code i don’t need so once i filter this out ill start trying to get somewhere.
lots of work…i feel a headache comming on.
it would never be done in am evening + im no programmer, so it will take even longer.!!
anyone got any tips for real-time control?
scout ps2 test.bas (12 KB)
Jim, its not this sequence, is it? This is the one I’ve based my scout’s walk on, and it does walk quite well. (It’s tucked away at the bottom of this page lynxmotion.com/images/html/build109.htm and is easy to miss)
Jonny,
Not sure how you want to use the PS2 to control the Scout. When used with the hexapods, as you probably know, we basically just get a a “heading” vector and speed component, and then run the gait sequence with heading and speed “parameters”. So the PS2 doesn’t command down to the individual “joint” level. You should be able to adapt the heading and speed to any sort of motion control system, 2, 4, 6 even 8 legs (more?), and both two wheel and four or more wheel drives. OK, even a single motor “tricycle” drive!
Have I missed the point? In Loki, I receive “simulated” PS2 commands from PC over a BlueSmirf link, and also let him run autonomously. Same Idea. X and Y joystick values are resolved into a heading angle and speed. A “vector”, if you will.
The actual “leg moves” of Loki are initiated from simple 7 step sequences for forward, backward, and the turns. I don’t use all of the resolution of the “simulated” joystick, just enough to make turns. The main mode of Loki is autonomous. He wanders around and avoids obstacles (most of the time).
Alan KM6VV
im also trying to convert these sequences to use with a PS2 controller.
here is what i have at the moment. it only calling up the sequences at the push of a button. simple. it compiles but iv not programmed it yet as im waiting for some wire loom before i start.i have been trying to convert the phoenix code for the scout so motion of the J/Sticks will convey the movements in the biped. there is lots of the original code i don’t need so once i filter this out ill start trying to get somewhere.
lots of work…i feel a headache comming on.
it would never be done in am evening + im no programmer, so it will take even longer.!! :oops:anyone got any tips for real-time control?
Does anybody happen to have any walking or any other sequences for the biped scout?
I was wrong. It appears we do have the original Scout sequences in this tutorial.
lynxmotion.com/images/html/build109.htm
Sorry for the misinformation.
I also found these under Lynxmotion.com > Information > Old Programs
Biped
bs012005.bas This is a Basic Atom Pro file for the Biped Scout. By Nathan Scherdin.
and further down…
Playstation 2 Controller
ps2code1.bas This is a Basic Atom program that handles all of the functions of the controller including analog buttons and vibrating motors. Unlike the BS2, it provides fast and accurate reading for both joysticks! With the wireless versions, you can make your robots remote control with a range of over 75 feet.
maybe these will help?
Great to all your replies here as i have a modified scout but am no programmer, love building them though as you can see from my website. Any code at all for the scout will be appreciated. ty all for sharing. robosapienv2-4mem8.page.tl/
robosapienv2-4mem8.page.tl/E … df2ad86417
hello bud. good to see you here on LM.
well im working on a code at the moment that works as real-time control using PS2.
i have got the robot to step forward (Walk) by pushing the J/Stick up. i need to work on turning at other features first before i release the code.
everyone welcome to download it once complete.
i have worked on a very crude code that uses less complex commands to move the servos to desired position at the push of a button. i never got it walking with this code as its time consuming and a bit of a head ache but i almost made a step. Whop!
anyway you are welcome to look at it:
scout seq test.bas (8.76 KB)
all the best.