Hi again
I’m am trying to make sense of the IK part of the PS2 generated code for the hexapod. Right now I am having problems figuring out the significance of the MoveDelay variable and its connecton to the Steps and NbSteps variables. I tried shortening down the code to just look at the parts with those variables, but is still can’t quite figure it out. Hope someone can help me shed some light on this
[code] if Steering or (Height <> LastHeight) or YSpeed or XSpeed or LockLegs then
MovesDelay = 8
endif
if MovesDelay > 0 then
...........................
Steps = Steps + 1
if Steps > NbSteps then
Steps = 1
FlipFlap = FlipFlap ^ 1
NbSteps = GaitSpeed
endif
if LockLegs then
.....................................
GaitSpeedTmp = StepFlag + 2
else
StepFlag = NbSteps - Steps + 1
endif
Freeze = Steps < (NbSteps - GaitKind)
.....................................
else
pause 144
if MovesDelay < -28 then
MovesDelay = (NbSteps - GaitKind) - Steps + 1
EndIf
endif
MovesDelay = MovesDelay - 1[/code]
Btw, I know I have been posting many questions here lately, but its not easy understanding everything without asking. You guys have been great