Marvelmind Latency

Hello, I am looking into indoor navigation and position for a Unity3D XR project.

I am wondering what the latency is between beacon and modem and if it’s suitable for person tracking - will the lag be noticable?

Many thanks,
Ollie.

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Hi @olliej777 and welcome to the forum.

Please have a look at this people tracking use case: https://marvelmind.com/pics/marvelmind_presentation_people_tracking_exhibitions.pdf. It is mentioned that latency was low.

Also, here are some tips from Marvelmind on how to reduce latency: https://marvelmind.com/download/how_increase_location_update_rate/

I hope this helps!

Thank you.

Hello, thank you for your response - looking at the video within your link the example suggests to give only a refresh rate of maybe 1 per second.

Essentially I wish to overlay augmented content within non-positional-aware AR Glasses and for the user to freely navigate around a controlled environment; to which the Marvelmind will be able to determine the location of the user, and thus I can render the augmented content in relation to the user in a top down axis (just like that video).

I’m happy with a give-or-take of less than 20cm of accuracy - as its large content I’ll be augmenting (thus ‘off zero’ will not be noticeable).

However I’m more concerned about the latency after watching that video; the user will get some serious lag if the rate is truly 1 per second as the video suggests.

Hello colleagues,

About latency and the update rate:

There are many other settings, such as averaging, filtering, etc., which often come at the expense of latency. Thus, you can always strike a balance between accuracy, update rate, range, and robustness of tracking.

BR,
Maxim

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