Hello, I am looking into indoor navigation and position for a Unity3D XR project.
I am wondering what the latency is between beacon and modem and if it’s suitable for person tracking - will the lag be noticable?
Many thanks,
Ollie.
Hello, I am looking into indoor navigation and position for a Unity3D XR project.
I am wondering what the latency is between beacon and modem and if it’s suitable for person tracking - will the lag be noticable?
Many thanks,
Ollie.
Hi @olliej777 and welcome to the forum.
Please have a look at this people tracking use case: https://marvelmind.com/pics/marvelmind_presentation_people_tracking_exhibitions.pdf. It is mentioned that latency was low.
Also, here are some tips from Marvelmind on how to reduce latency: https://marvelmind.com/download/how_increase_location_update_rate/
I hope this helps!
Thank you.
Hello, thank you for your response - looking at the video within your link the example suggests to give only a refresh rate of maybe 1 per second.
Essentially I wish to overlay augmented content within non-positional-aware AR Glasses and for the user to freely navigate around a controlled environment; to which the Marvelmind will be able to determine the location of the user, and thus I can render the augmented content in relation to the user in a top down axis (just like that video).
I’m happy with a give-or-take of less than 20cm of accuracy - as its large content I’ll be augmenting (thus ‘off zero’ will not be noticeable).
However I’m more concerned about the latency after watching that video; the user will get some serious lag if the rate is truly 1 per second as the video suggests.
Hello colleagues,
About latency and the update rate:
There are many other settings, such as averaging, filtering, etc., which often come at the expense of latency. Thus, you can always strike a balance between accuracy, update rate, range, and robustness of tracking.
BR,
Maxim