I am looking to make a humanoid biped torso with a waist twist motion similar to this picture from the Lynxmotion website but I am unsure as to what the parts are.
The torso needs to be able to hold the standard size servos for the waist, hips and shoulders plus an additional servo in the top center facing up for a RB-Lyn-77, Lynxmotion Pan and Tilt Kit / Aluminium, for the head.
The shoulder, hip and neck servo placements should be similar to the RB-Lyn-124 Lynxmotion Humanoid Biped Torso - A (no servos) BT-01 with the addition of the waist twist.
We also suggest making a stick figure clearly showing which servos you plan to use and where. This will also help you determine which brackets would be best at each location.
We’ll be happy to review it. Note that you may need 1/4 scale servos in the legs since 645MGs may have issues lifting the weight of a full humanoid with wrist rotate and hands.
Your arm is going to be way too heavy for the legs to support it, and may even be too hard for the shoulder rotate to lift it up. You might try simplifying the design to something like the KHR-2HV: robotshop.com/kondo-khr-2hv-humanoid-robot-3.html
This can be easily reproduced with the SES Brackets.
You may want to try initially without the elbow tilt since even without it, the arm will have 4DoF. It’s always best to minimize the DoF initially to ensure the robot works, and only then start to add additional DoF.
2x RB-Asb-04 would make for a short arm, whereas replacing them with 1x ASB-15v2 would make for a longer arm and look like it includes an “elbow”. The choice is yours.
As you can see - there’s no right or wrong answer, and there are many possible combinations.
The general rule of thumb is to keep things simple, get it working, and then add to it.
Try your best to plan for future additions / improvements.
The SES V1 kit, set to be released late May 2013, is based on the current SES servo brackets, which use Hitec servo motors. Therefore it is compatible with all current SES brackets. The general idea behind the kit is to allow customers to build a variety of robots rather than having to purchase each robot (and spend a lot of money).