Latex Skin forming

Of cause you remember the Facehugger from the “Alien” films.
http://img.photobucket.com/albums/v470/bmctoonz/elzktwhuxxrc.gif
**
Stan Winston and his team really tried to get a mechanical Facehugger to actually walk in the second film.**
http://i531.photobucket.com/albums/dd355/innerbreed/mechfh1.jpg

After some initial experiments involving electric- and gas-powered motors, they opted instead for a wire-spool powered mechanism. A wire would be wrapped around an internal pulley, extended out front and back, and pulled taut. A second wire pulled the entire creature, the internal pulley would turn, turning gears which turned disks which “rowed”, oar-like, the leg shafts. Offsetting the rotation of the disks gave the creature its spidery walk, and a reciprocating tail wag completed the mechanism. The leg speed would match the body travel speed; it could be pulled slowly for a creeping effect, fast for running, it could even “jump” if the front operator moved his end of the cable up and down rapidly.

http://i531.photobucket.com/albums/dd355/innerbreed/facehugs.jpg
Clockwise from upper left: Central pulley and gear case (note size!), Gear case with “oar” plate, “Oar” plate with unpainted legs, Finished creature ready to go.

After a few years the technology lifted and so did the designs.
here is Amalgamated Dynamics version i posted a while back. :wink:
https://www.youtube.com/watch?v=9PQ5Oy4FWDs
Close up:
http://i531.photobucket.com/albums/dd355/innerbreed/mechfh2.jpghttp://i531.photobucket.com/albums/dd355/innerbreed/facehuggeronprop.jpghttp://i531.photobucket.com/albums/dd355/innerbreed/facehuggerrep.jpg

i have always had a big interest in animatronics and for years i have been thinking of a good project. Animatronics in film has always inspired me into robotics and i guess thats why im here.

Im not saying i want to create a fully working facehugger “as cool as it is” but iv always wanted to put a skin on a robot and make it look more organic.
anyway, i have been looking at ideas and mediums to use for this type of project.

one thing that i have been thinking is that, if i need to “rap” a latex skin over a robot then the processes would be:
id need a master, model, a cast, and then the final skin (latex)
a long process, especially if im covering a hexapod. one leg at a time.

so… i will make a master model and just cover it in latex and once dried ill just turn it inside out. i know it will be a negative cast but ill keep this in mind when adding detail to the leg master.
ill need to make a mock up model of the robots leg and then build up clay onto it to make the positive master.
then after all the detail has been added, id get the negative skin mold from this with the latex.

**here is a test piece. **
i painted 5 layers on latex onto the handle of my Drill. it had some nice patterns on it and it was closest to me.
anyway after cutting it and peeling it off this is what i got.
http://i531.photobucket.com/albums/dd355/innerbreed/100_2264.jpg
http://i531.photobucket.com/albums/dd355/innerbreed/100_2263.jpg

it retained some nice textures and 5 layers seems to be a good amount as its very stretchy.

so this seems like a nice quick process to take.
what are peoples views on this project and process?

Your experiments are great! I’ve used similar techniques in creating puppet creatures for a Haunted House.

You can also create a model of the outer skin you want and make a plaster mold of it. That way you can use a variety of materials and even smooth out any joints. The resulting latex skin will be a positive mold of what you desire.

dj