Jerky motion and a dead leg

Hey guys,

First of all, I apologize if this has been covered somewhere else, I’d like to think i did an extensive search.

I’ve put together a phoenix from the full kit (SSC-32, Bot Board II, Hitek HS-485HB and 645MG servos, and a wireless PS2 controller) and followed the tutorial to a ‘T’. I’d like to post some pics of my wiring, but don’t have access to a camera right now. I’ve downloaded and installed the latest firmware for the SSC-32, and Xan’s latest code (2.0) to the Stamp on the Bot Board II.

The trouble I’m having is that when I run the program, the bot snaps to attention, and starts walking smoothly; however, after about one step, it starts moving jerkily, the servos lose their strength and one leg stops moving altogether. If i stop the bot, all the legs come back to ready position one at a time, even the dead one, but it won’t walk smoothly again after that. Does anyone have any experience with a problem like this?

I think it makes sense that it’s a communication problem or a power problem. I’ve got a wired PS2 controller in the mail and all the batteries I’m using are fully charged, but I figured I’d drop a line into the forum as well just to see if this thing happens.

Thanks!

It sounds like a power problem.

what battery are you using?
how is it connected. Harness switch with 18awg cable or other?
how are you powering the VS and VL?

My guess is a power problem also…

as Innerbreed said

what battery are you using?
how is it connected. Harness switch with 18awg cable or other?
how are you powering the VS and VL?

Thanks for responding guys, I’m using the 6V Ni-MH battery from here: lynxmotion.com/p-331-60-volt … -pack.aspx

I just put my meter on it, and it’s giving out the full 6V, this is only attached to VS1 on the SSC-32. I also have a 9V battery (the usual Duracell type) connected to VL on the SSC-32 and VL on the bot board 2.

Hmmm… Just noticed a jumper on the SSC-32 in between VS1 and VL that says “VL=VS1”, which is clearly not the case! I had it in, but it’s out in the tutorial pictures, I’ll test this and see if that’s what it is.

Yup, that’s what it was! Should have taken a better look at the power jumpers, but I guess I’d pigeon-holed myself into thinking it was a communications problem. Thanks for pointing me in the right direction! :smiley: :smiley: :smiley:

Quite clearly a case of “wandering jumpers”. I hate when they do that.
When is Lynxmotion going to stop including these demon-possessed locomotive jumpers in the kits? It’s an outrage.

(Do not read this post until Halloween!)