Simple question, and one can make assumptions - but I’d rather not. . .
Does the RIOS application allow for realtime IK from joystick inputs? Or to restate the question with the assumption: It appears that RIOS offers realtime joystick control for the SES arm, and that being the case, it must allow for IK in realtime rather than simply in programming repetitious motion.
Is that a safe assumption?
In application, I’m considering attempting a rather unique freespace control implementation. If I can replicate PC joysticks and/or PS2 gamepad in my constructed control system hardware/drivers, I’d like for RIOS to quickly give me IK support so I can rapid prototype rather than reinventing the IK system. Later, I can move on to my plans for that portion of the system.
Yes you can manipulate the arm in real time using any one of several control modes that all utilize IK. Check out the feature list and PDF manual for RIOS. It’s an extremely powerful program.
I had assumed so, but the features list leads me to a feeling of weight on pre-programmed methodology. I did check the features list prior to posting, and I think the documentation could be made a bit clearer - just as a suggestion from someone looking at it as a “features list”.
These are the kinda things leading to my question:
"Inverse Kinematics makes it simple to just move the gripper in X,Y,Z space. When moved into the position you’d like it to go to, add that position as a step.* A group of Steps makes Sequences. A Project can contain one or more Sequences. "
“Joystick.
Use a Playstation 2 controller to program the arm.*”
*emphasis mine
Simply changing the “Joystick” section to read “Use a Playstation 2 controller to program the arm, or even control the arm in real time employing your choice of advanced kinematics.” would have sent me away humming happily.
Sorry to be the overly critical noob. Just some thoughts!
Thanks again for the assistance, I’ll be ordering shortly.