Thanks Innerbreed I’ll give this a try.
However I would like to get the 1.3 code working properly before I start learning this 2.0 code
Below is the 1.3 code with Kurtes assembly goodness in place of the pulsin command. after all the code I shal explain my problem.
[code]TRUE con 1
FALSE con 0
BUTTON_DOWN con 0
BUTTON_UP con 1
;--------------------------------------------------------------------
;[SERIAL CONNECTIONS]
SSC_LM_SETUP con 1 ;Changes the SSC pins corresponding to the setup
;1 = Setup with connector to the front
;0 = Setup with connector to the back
SSC_OUT con P14 ;black wire ;Output pin for (SSC32 RX) on BotBoard (Yellow)
SSC_IN con P15 ;white wire ;Input pin for (SSC32 TX) on BotBoard (Blue)
SSC_BAUTE con i38400 ;SSC32 Baute rate
;--------------------------------------------------------------------
;[RC Controller] Futaba T7C Heli
RCCh0 con P0 ;RC Remote Right Stick Left/Right (ch1 on T7C)
RCCh1 con P1 ;RC Remote Right Stick Up/Down (ch2 on T7C)
RCCh2 con P2 ;RC Remote Left Stick Up/Down (ch3 on T7C)
RCCh3 con P3 ;RC Remote Left Stick Left/Right (ch4 on T7C)
RCCh4 con P4 ;RC Remote E-switch (G switch on A model) 3-state (ch5 on T7C)
RCCh5 con P5 ;RC Remote Vr-pot (ch6 on T7C)
RCCh6 con P6 ;RC Remote H-switch (B switch on A model) 2-state (ch7 on T7C)
awPulsesIn var word(7)
bPulseTimeout var byte
;--------------------------------------------------------------------
;[PIN NUMBERS]
#IF SSC_LM_SETUP ;Connector to the front
RRCoxaPin con P0 ;Rear Right leg Hip Horizontal
RRFemurPin con P1 ;Rear Right leg Hip Vertical
RRTibiaPin con P2 ;Rear Right leg Knee
RMCoxaPin con P4 ;Middle Right leg Hip Horizontal
RMFemurPin con P5 ;Middle Right leg Hip Vertical
RMTibiaPin con P6 ;Middle Right leg Knee
RFCoxaPin con P8 ;Front Right leg Hip Horizontal
RFFemurPin con P9 ;Front Right leg Hip Vertical
RFTibiaPin con P10 ;Front Right leg Knee
LRCoxaPin con P16 ;Rear Left leg Hip Horizontal
LRFemurPin con P17 ;Rear Left leg Hip Vertical
LRTibiaPin con P18 ;Rear Left leg Knee
LMCoxaPin con P20 ;Middle Left leg Hip Horizontal
LMFemurPin con P21 ;Middle Left leg Hip Vertical
LMTibiaPin con P22 ;Middle Left leg Knee
LFCoxaPin con P24 ;Front Left leg Hip Horizontal
LFFemurPin con P25 ;Front Left leg Hip Vertical
LFTibiaPin con P26 ;Front Left leg Knee
;--------------------------------------------------------------------
;[MIN/MAX ANGLES]
RRCoxa_MIN con -26 ;Mechanical limits of the Right Rear Leg
RRCoxa_MAX con 74
RRFemur_MIN con -101
RRFemur_MAX con 95
RRTibia_MIN con -106
RRTibia_MAX con 77
RMCoxa_MIN con -53 ;Mechanical limits of the Right Middle Leg
RMCoxa_MAX con 53
RMFemur_MIN con -101
RMFemur_MAX con 95
RMTibia_MIN con -106
RMTibia_MAX con 77
RFCoxa_MIN con -58 ;Mechanical limits of the Right Front Leg
RFCoxa_MAX con 74
RFFemur_MIN con -101
RFFemur_MAX con 95
RFTibia_MIN con -106
RFTibia_MAX con 77
LRCoxa_MIN con -74 ;Mechanical limits of the Left Rear Leg
LRCoxa_MAX con 26
LRFemur_MIN con -95
LRFemur_MAX con 101
LRTibia_MIN con -77
LRTibia_MAX con 106
LMCoxa_MIN con -53 ;Mechanical limits of the Left Middle Leg
LMCoxa_MAX con 53
LMFemur_MIN con -95
LMFemur_MAX con 101
LMTibia_MIN con -77
LMTibia_MAX con 106
LFCoxa_MIN con -74 ;Mechanical limits of the Left Front Leg
LFCoxa_MAX con 58
LFFemur_MIN con -95
LFFemur_MAX con 101
LFTibia_MIN con -77
LFTibia_MAX con 106
;--------------------------------------------------------------------
;[BODY DIMENSIONS]
CoxaLength con 29 ;Length of the Coxa [mm]
FemurLength con 76 ;Length of the Femur [mm]
TibiaLength con 106 ;Lenght of the Tibia [mm]
CoxaAngle con 60 ;Default Coxa setup angle
RFOffsetX con -43 ;Distance X from center of the body to the Right Front coxa
RFOffsetZ con -82 ;Distance Z from center of the body to the Right Front coxa
RMOffsetX con -63 ;Distance X from center of the body to the Right Middle coxa
RMOffsetZ con 0 ;Distance Z from center of the body to the Right Middle coxa
RROffsetX con -43 ;Distance X from center of the body to the Right Rear coxa
RROffsetZ con 82 ;Distance Z from center of the body to the Right Rear coxa
LFOffsetX con 43 ;Distance X from center of the body to the Left Front coxa
LFOffsetZ con -82 ;Distance Z from center of the body to the Left Front coxa
LMOffsetX con 63 ;Distance X from center of the body to the Left Middle coxa
LMOffsetZ con 0 ;Distance Z from center of the body to the Left Middle coxa
LROffsetX con 43 ;Distance X from center of the body to the Left Rear coxa
LROffsetZ con 82 ;Distance Z from center of the body to the Left Rear coxa
;--------------------------------------------------------------------
;[REMOTE]
TravelDeadZone con 4 ;The deadzone for the analog input from the remote
;====================================================================
;[ANGLES]
RFCoxaAngle var sword ;Actual Angle of the Right Front Leg
RFFemurAngle var sword
RFTibiaAngle var sword
RMCoxaAngle var sword ;Actual Angle of the Right Middle Leg
RMFemurAngle var sword
RMTibiaAngle var sword
RRCoxaAngle var sword ;Actual Angle of the Right Rear Leg
RRFemurAngle var sword
RRTibiaAngle var sword
LFCoxaAngle var sword ;Actual Angle of the Left Front Leg
LFFemurAngle var sword
LFTibiaAngle var sword
LMCoxaAngle var sword ;Actual Angle of the Left Middle Leg
LMFemurAngle var sword
LMTibiaAngle var sword
LRCoxaAngle var sword ;Actual Angle of the Left Rear Leg
LRFemurAngle var sword
LRTibiaAngle var sword
;--------------------------------------------------------------------
;[POSITIONS]
RFPosX var sword ;Actual Position of the Right Front Leg
RFPosY var sword
RFPosZ var sword
RMPosX var sword ;Actual Position of the Right Middle Leg
RMPosY var sword
RMPosZ var sword
RRPosX var sword ;Actual Position of the Right Rear Leg
RRPosY var sword
RRPosZ var sword
LFPosX var sword ;Actual Position of the Left Front Leg
LFPosY var sword
LFPosZ var sword
LMPosX var sword ;Actual Position of the Left Middle Leg
LMPosY var sword
LMPosZ var sword
LRPosX var sword ;Actual Position of the Left Rear Leg
LRPosY var sword
LRPosZ var sword
;--------------------------------------------------------------------
;[INPUTS]
butA var bit
butB var bit
butC var bit
prev_butA var bit
prev_butB var bit
prev_butC var bit
;--------------------------------------------------------------------
;[OUTPUTS]
LedA var bit ;Red
LedB var bit ;Green
LedC var bit ;Orange
;--------------------------------------------------------------------
;[VARIABLES]
Index var byte ;Index used for freeing the servos
SSCDone var byte ;Char to check if SSC is done
;GetSinCos
AngleDeg var float ;Input Angle in degrees
ABSAngleDeg var float ;Absolute value of the Angle in Degrees
AngleRad var float ;Angle in Radian
sinA var float ;Output Sinus of the given Angle
cosA var float ;Output Cosinus of the given Angle
;GetBoogTan
BoogTanX var sword ;Input X
BoogTanY var sword ;Input Y
BoogTan var float ;Output BOOGTAN2(X/Y)
;Body position
BodyPosX var sbyte ;Global Input for the position of the body
BodyPosY var sword
BodyPosZ var sbyte
;Body Inverse Kinematics
BodyRotX var sbyte ;Global Input pitch of the body
BodyRotY var sbyte ;Global Input rotation of the body
BodyRotZ var sbyte ;Global Input roll of the body
PosX var sword ;Input position of the feet X
PosZ var sword ;Input position of the feet Z
PosY var sword ;Input position of the feet Y
RotationY var sbyte ;Input for rotation of a single feet for the gait
BodyOffsetX var sbyte ;Input Offset betweeen the body and Coxa X
BodyOffsetZ var sbyte ;Input Offset betweeen the body and Coxa Z
sinB var float ;Sin buffer for BodyRotX calculations
cosB var float ;Cos buffer for BodyRotX calculations
sinG var float ;Sin buffer for BodyRotZ calculations
cosG var float ;Cos buffer for BodyRotZ calculations
TotalX var sword ;Total X distance between the center of the body and the feet
TotalZ var sword ;Total Z distance between the center of the body and the feet
DistCenterBodyFeet var float ;Total distance between the center of the body and the feet
AngleCenterBodyFeetX var float ;Angle between the center of the body and the feet
BodyIKPosX var sword ;Output Position X of feet with Rotation
BodyIKPosY var sword ;Output Position Y of feet with Rotation
BodyIKPosZ var sword ;Output Position Z of feet with Rotation
;Leg Inverse Kinematics
IKFeetPosX var sword ;Input position of the Feet X
IKFeetPosY var sword ;Input position of the Feet Y
IKFeetPosZ var sword ;Input Position of the Feet Z
IKFeetPosXZ var sword ;Length between the coxa and feet
IKSW var float ;Length between shoulder and wrist
IKA1 var float ;Angle between SW line and the ground in rad
IKA2 var float ;?
IKSolution var bit ;Output true if the solution is possible
IKSolutionWarning var bit ;Output true if the solution is NEARLY possible
IKSolutionError var bit ;Output true if the solution is NOT possible
IKFemurAngle var sword ;Output Angle of Femur in degrees
IKTibiaAngle var sword ;Output Angle of Tibia in degrees
IKCoxaAngle var sword ;Output Angle of Coxa in degrees
;--------------------------------------------------------------------
;[RC Remote]
Buttons var byte
LastButtons var byte
Alive var byte
Mode var Nib ;ch5 Mode switch + twostate switch H = 6 modes
TwoStateSW var bit ;ch 7 ,2-state switch
ToogleMovement var bit
Testleg var nib
Whatleg var nib
;--------------------------------------------------------------------
;[TIMING]
lTimerWOverflowCnt var long ;used in WTimer overflow. Will keep a 16 bit overflow so we have a 32 bit timer
lCurrentTime var long
lTimerStart var long ;Start time of the calculation cycles
lTimerEnd var long ;End time of the calculation cycles
CycleTime var byte ;Total Cycle time
SSCTime var word ;Time for servo updates
PrevSSCTime var word ;Previous time for the servo updates
InputTimeDelay var Byte ;Delay that depends on the input to get the “sneaking” effect
;--------------------------------------------------------------------
;[GLOABAL]
HexOn var bit ;Switch to turn on Phoenix
TurnOff var bit ;Mark to turn off Phoenix
;--------------------------------------------------------------------
;[Balance]
BalanceMode var bit
TravelHeightY var sword
TotalTransX var sword
TotalTransZ var sword
TotalTransY var sword
TotalYbal var sword
TotalXBal var sword
TotalZBal var sword
TotalY var sword ;Total Y distance between the center of the body and the feet
;[gait]
GaitType var byte ;Gait type
NomGaitSpeed var byte ;Nominal speed of the gait
LegLiftHeight var byte ;Current Travel height
TravelLengthX var sword ;Current Travel length X
TravelLengthZ var sword ;Current Travel length Z
TravelRotationY var sword ;Current Travel Rotation Y
TLDivFactor var byte ;Number of steps that a leg is on the floor while walking
NrLiftedPos var nib ;Number of positions that a single leg is lifted (1-3)
HalfLiftHeigth var bit ;If TRUE the outer positions of the ligted legs will be half height
GaitInMotion var bit ;Temp to check if the gait is in motion
StepsInGait var byte ;Number of steps in gait
LastLeg var bit ;TRUE when the current leg is the last leg of the sequence
GaitStep var byte ;Actual Gait step
RFGaitLegNr var byte ;Init position of the leg
RMGaitLegNr var byte ;Init position of the leg
RRGaitLegNr var byte ;Init position of the leg
LFGaitLegNr var byte ;Init position of the leg
LMGaitLegNr var byte ;Init position of the leg
LRGaitLegNr var byte ;Init position of the leg
GaitLegNr var byte ;Input Number of the leg
TravelMulti var sbyte ;Multiplier for the length of the step
RFGaitPosX var sbyte ;Relative position corresponding to the Gait
RFGaitPosY var sbyte
RFGaitPosZ var sbyte
RFGaitRotY var sbyte ;Relative rotation corresponding to the Gait
RMGaitPosX var sbyte
RMGaitPosY var sbyte
RMGaitPosZ var sbyte
RMGaitRotY var sbyte
RRGaitPosX var sbyte
RRGaitPosY var sbyte
RRGaitPosZ var sbyte
RRGaitRotY var sbyte
LFGaitPosX var sbyte
LFGaitPosY var sbyte
LFGaitPosZ var sbyte
LFGaitRotY var sbyte
LMGaitPosX var sbyte
LMGaitPosY var sbyte
LMGaitPosZ var sbyte
LMGaitRotY var sbyte
LRGaitPosX var sbyte
LRGaitPosY var sbyte
LRGaitPosZ var sbyte
LRGaitRotY var sbyte
GaitPosX var sbyte ;In-/Output Pos X of feet
GaitPosY var sword ;In-/Output Pos Y of feet
GaitPosZ var sbyte ;In-/Output Pos Z of feet
GaitRotY var sbyte ;In-/Output Rotation Y of feet
;====================================================================
;[TIMER INTERRUPT INIT]
ONASMINTERRUPT TIMERWINT, Handle_TIMERW
;====================================================================
;[INIT]
;Turning off all the leds
LedA = 0
LedB = 0
LedC = 0
'Feet Positions
RFPosX = 53 ;Start positions of the Right Front leg
RFPosY = 25
RFPosZ = -91
RMPosX = 105 ;Start positions of the Right Middle leg
RMPosY = 25
RMPosZ = 0 ;was 0
RRPosX = 53 ;Start positions of the Right Rear leg
RRPosY = 25
RRPosZ = 91
LFPosX = 53 ;Start positions of the Left Front leg
LFPosY = 25
LFPosZ = -91
LMPosX = 105 ;Start positions of the Left Middle leg
LMPosY = 25
LMPosZ = 0 ;was 0
LRPosX = 53 ;Start positions of the Left Rear leg
LRPosY = 25
LRPosZ = 91
;Body Positions
BodyPosX = 0
BodyPosY = 0
BodyPosZ = 0
;Body Rotations
BodyRotX = 0
BodyRotY = 0
BodyRotZ = 0
;Gait
GaitType = 0
BalanceMode = 0
LegLiftHeight = 50
GaitStep = 1
;What leg is active variable 1-6
Whatleg = 0
GOSUB GaitSelect
;Timer
WTIMERTICSPERMS con 2000; we have 16 clocks per ms and we are incrementing every 8 so divide again by 2
TCRW = 0x30 ;clears TCNT and sets the timer to inc clock cycle / 8
TMRW = 0x80 ;starts the timer counting
lTimerWOverflowCnt = 0
enable TIMERWINT_OVF
;SSC
SSCTime = 150
InputTimeDelay = 0
Pause 1000
;====================================================================
;[MAIN]
main:
'Start time
GOSUB GetCurrentTime], lTimerStart
;Read input
GOSUB RCInput1
'Reset IKsolution indicators
IKSolution = False
IKSolutionWarning = False
IKSolutionError = False
;Gait
GOSUB GaitSeq
;Balance calculations
TotalTransX = 0 'reset values used for calculation of balance
TotalTransZ = 0
TotalTransY = 0
TotalXBal = 0
TotalYBal = 0
TotalZBal = 0
IF (BalanceMode>0) THEN
gosub BalCalcOneLeg -RFPosX+BodyPosX+RFGaitPosX, RFPosZ+BodyPosZ+RFGaitPosZ,RFGaitPosY, RFOffsetX, RFOffsetZ]
gosub BalCalcOneLeg -RMPosX+BodyPosX+RMGaitPosX, RMPosZ+BodyPosZ+RMGaitPosZ,RMGaitPosY, RMOffsetX, RMOffsetZ]
gosub BalCalcOneLeg -RRPosX+BodyPosX+RRGaitPosX, RRPosZ+BodyPosZ+RRGaitPosZ,RRGaitPosY, RROffsetX, RROffsetZ]
gosub BalCalcOneLeg [LFPosX-BodyPosX+LFGaitPosX, LFPosZ+BodyPosZ+LFGaitPosZ,LFGaitPosY, LFOffsetX, LFOffsetZ]
gosub BalCalcOneLeg [LMPosX-BodyPosX+LMGaitPosX, LMPosZ+BodyPosZ+LMGaitPosZ,LMGaitPosY, LMOffsetX, LMOffsetZ]
gosub BalCalcOneLeg [LRPosX-BodyPosX+LRGaitPosX, LRPosZ+BodyPosZ+LRGaitPosZ,LRGaitPosY, LROffsetX, LROffsetZ]
gosub BalanceBody
ENDIF
'Reset IKsolution indicators
IKSolution = False
IKSolutionWarning = False
IKSolutionError = False
;Right Front leg
GOSUB BodyIK -RFPosX+BodyPosX+RFGaitPosX, RFPosZ+BodyPosZ+RFGaitPosZ,RFPosY+BodyPosY+RFGaitPosY, RFOffsetX, RFOffsetZ, RFGaitRotY]
GOSUB LegIK [RFPosX-BodyPosX+BodyIKPosX-RFGaitPosX, RFPosY+BodyPosY-BodyIKPosY+RFGaitPosY, RFPosZ+BodyPosZ-BodyIKPosZ+RFGaitPosZ]
RFCoxaAngle = IKCoxaAngle + CoxaAngle ;Angle for the basic setup for the front leg
RFFemurAngle = IKFemurAngle
RFTibiaAngle = IKTibiaAngle
;Right Middle leg
GOSUB BodyIK -RMPosX+BodyPosX+RMGaitPosX, RMPosZ+BodyPosZ+RMGaitPosZ,RMPosY+BodyPosY+RMGaitPosY, RMOffsetX, RMOffsetZ, RMGaitRotY]
GOSUB LegIK [RMPosX-BodyPosX+BodyIKPosX-RMGaitPosX, RMPosY+BodyPosY-BodyIKPosY+RMGaitPosY, RMPosZ+BodyPosZ-BodyIKPosZ+RMGaitPosZ]
RMCoxaAngle = IKCoxaAngle
RMFemurAngle = IKFemurAngle
RMTibiaAngle = IKTibiaAngle
;Right Rear leg
GOSUB BodyIK -RRPosX+BodyPosX+RRGaitPosX, RRPosZ+BodyPosZ+RRGaitPosZ,RRPosY+BodyPosY+RRGaitPosY, RROffsetX, RROffsetZ, RRGaitRotY]
GOSUB LegIK [RRPosX-BodyPosX+BodyIKPosX-RRGaitPosX, RRPosY+BodyPosY-BodyIKPosY+RRGaitPosY, RRPosZ+BodyPosZ-BodyIKPosZ+RRGaitPosZ]
RRCoxaAngle = IKCoxaAngle - CoxaAngle ;Angle for the basic setup for the front leg
RRFemurAngle = IKFemurAngle
RRTibiaAngle = IKTibiaAngle
;Left Front leg
GOSUB BodyIK [LFPosX-BodyPosX+LFGaitPosX, LFPosZ+BodyPosZ+LFGaitPosZ,LFPosY+BodyPosY+LFGaitPosY, LFOffsetX, LFOffsetZ, LFGaitRotY]
GOSUB LegIK [LFPosX+BodyPosX-BodyIKPosX+LFGaitPosX, LFPosY+BodyPosY-BodyIKPosY+LFGaitPosY, LFPosZ+BodyPosZ-BodyIKPosZ+LFGaitPosZ]
LFCoxaAngle = IKCoxaAngle + CoxaAngle ;Angle for the basic setup for the front leg
LFFemurAngle = IKFemurAngle
LFTibiaAngle = IKTibiaAngle
;Left Middle leg
GOSUB BodyIK [LMPosX-BodyPosX+LMGaitPosX, LMPosZ+BodyPosZ+LMGaitPosZ,LMPosY+BodyPosY+LMGaitPosY, LMOffsetX, LMOffsetZ, LMGaitRotY]
GOSUB LegIK [LMPosX+BodyPosX-BodyIKPosX+LMGaitPosX, LMPosY+BodyPosY-BodyIKPosY+LMGaitPosY, LMPosZ+BodyPosZ-BodyIKPosZ+LMGaitPosZ]
LMCoxaAngle = IKCoxaAngle
LMFemurAngle = IKFemurAngle
LMTibiaAngle = IKTibiaAngle
;Left Rear leg
GOSUB BodyIK [LRPosX-BodyPosX+LRGaitPosX, LRPosZ+BodyPosZ+LRGaitPosZ,LRPosY+BodyPosY+LRGaitPosY, LROffsetX, LROffsetZ, LRGaitRotY]
GOSUB LegIK [LRPosX+BodyPosX-BodyIKPosX+LRGaitPosX, LRPosY+BodyPosY-BodyIKPosY+LRGaitPosY, LRPosZ+BodyPosZ-BodyIKPosZ+LRGaitPosZ]
LRCoxaAngle = IKCoxaAngle - CoxaAngle ;Angle for the basic setup for the front leg
LRFemurAngle = IKFemurAngle
LRTibiaAngle = IKTibiaAngle
GOSUB CheckAngles
LedC = IKSolutionWarning
LedA = IKSolutionError
;Get endtime and calculate wait time
GOSUB GetCurrentTime], lTimerEnd
CycleTime = (lTimerEnd-lTimerStart)/WTIMERTICSPERMS
;Wait for previous commands to be completed while walking
IF(ABS(TravelLengthX)>TravelDeadZone | ABS(TravelLengthZ)>TravelDeadZone | ABS(TravelRotationY*2)>TravelDeadZone) THEN
pause (PrevSSCTime - CycleTime -50) MIN 1 ; Min 1 ensures that there alway is a value in the pause command
Else
SSCTime = NomGaitSpeed + InputTimeDelay
ENDIF
GOSUB ServoDriver
goto main
;====================================================================
;[RCInput] reads the input data from the RC-Remote and processes the
;data to the parameters.
RCInput1:
;-------------------------Begin Crazyness------------------------------------------------
PMR5 = 0
PCR5 = 0
mov.b #0x7f, r1l
mov.l #250000,er2
_PI7_WAIT_FOR_ALL_LOW:
mov.b @PDR5:8, r0l
and.b r1l, r0l
beq _PI7_WAIT_FOR_NEXT_IO_TO_GO_HIGH:8
dec.l #1,er2
bne _PI7_WAIT_FOR_ALL_LOW:8
bra _P17_RETURN_STATUS:16
_PI7_WAIT_FOR_NEXT_IO_TO_GO_HIGH:
mov.l #250000,er2
_PI7_WAIT_FOR_NEXT_IO_TO_GO_HIGH2:
mov.b @PDR5:8, r0l
and.b r1l, r0l
bne _P17_IO_WENT_HIGH:8
dec.l #1,er2
bne _PI7_WAIT_FOR_NEXT_IO_TO_GO_HIGH2:8
bra _P17_RETURN_STATUS:16
_P17_IO_WENT_HIGH:
xor.w r2,r2
xor.b r0h, r0h
mov.l #AWPULSESIN,er3
_P17_WHICH_BIT_LOOP:
shlr.b r0l
bcs _P17_WHICH_BIT_LOOP_DONE:8
inc.b r0h
inc.l #2, er3
add.w #18,r2
bra _P17_WHICH_BIT_LOOP:8
_P17_WHICH_BIT_LOOP_DONE:
xor.b r1h,r1h
bset.b r0h,r1h
bclr.b r0h,r1l
_P17_WAIT_FOR_IO_GO_BACK_LOW:
mov.b @PDR5:8, r0l
and.b r1h, r0l
beq _P17_IO_WENT_BACK_LOW:8
add.w #18,r2
bcc _P17_WAIT_FOR_IO_GO_BACK_LOW:8
bset.b r0h, r1l
bra _P17_RETURN_STATUS:8
_P17_IO_WENT_BACK_LOW:
add.w #22,r2
shlr.w r2
shlr.w r2
shlr.w r2
shlr.w r2
mov.w r2,@er3
or r1l,r1l
bne _PI7_WAIT_FOR_NEXT_IO_TO_GO_HIGH:16
_P17_RETURN_STATUS:
mov.b r1l,@BPULSETIMEOUT
;-------------------------End Crazyness--------------------------------------------------------------
;serout S_OUT, i9600, “SSCTime=”, sdec Ssctime, " “,“InputTimeDelay=”, sdec InputTimeDelay,” ",sdec RcInput(0), 13]
BalanceMode = False
if awPulsesIn(4) < 1100 then
Mode = 1
elseif (awPulsesIn(4) > 1400) & (awPulsesIn(4) < 1600)
Mode = 2
else
Mode = 3
endif
if awPulsesIn(6) < 1500 then
TwoStateSW = False
else
TwoStateSW = True
endif
InputTimeDelay = (ABS((awPulsesIn(0)-1500)/4) MIN ABS(((awPulsesIn(1)-1500)/4)) MIN ABS(((awPulsesIn(2)-1500)/4)) MIN ABS(((awPulsesIn(3)-1500)/4)))
;***********************************************************************************
;*** Walking mode, toogle between the different walking gait with 2-state button ***
;***********************************************************************************
if Mode = 1 then
BalanceMode = True
if TwoStateSW then 'Toggle gait method:
if GaitType < 7 then 'so far we have 8 gait methods
GaitType = GaitType +1
sound P9,[150\(800+(GaitType*100))]
else
GaitType = 0
sound P9,[100\1900,150\2100]
endif
gosub GaitSelect
endif
TravelLengthX = (awPulsesIn(0)-1500)/4
TravelLengthZ = (awPulsesIn(1)-1500)/4
TravelRotationY = (awPulsesIn(3)-1500)/12
BodyPosY = (awPulsesIn(5)-1000)/8
serout S_OUT, i9600, "TravelLengthX=", sdec TravelLengthX," TravelHeightY=", sdec TravelHeightY," TravelLengthZ=", sdec TravelLengthZ, "BodyPosY=", sdec BodyPosY, 13]
;***********************************************************************************
;*** Move mode, toogle between translating and rotating body with 2-state button ***
;***********************************************************************************
elseif Mode = 2
if TwoStateSw then 'Toogle movement method
if ToogleMovement then
ToogleMovement = False
sound P9,[100\800,150\1800]
else
ToogleMovement = True
sound P9,[100\1800,150\800]
endif
endif
if ToogleMovement then
'Body translate:
BodyPosX = -(awPulsesIn(0)-1500)/10
BodyPosZ = -(awPulsesIn(1)-1500)/8
BodyRotY = -(awPulsesIn(3)-1500)/20
BodyPosY = (awPulsesIn(5)-1000)/8
else
'Body rotate:
BodyRotX = -(awPulsesIn(1)-1500)/20
BodyRotY = -(awPulsesIn(3)-1500)/20
BodyRotZ = (awPulsesIn(0)-1500)/20
BodyPosY = (awPulsesIn(5)-1000)/8
endif
;*************************************************************************************
;*** Individual leg control mode choose between 6 legs with 2-state button ***
;*************************************************************************************
elseif Mode = 3
BalanceMode = True
;GaitType = 2
If awPulsesIn(6) > 1600 then
Whatleg = Whatleg + 1
elseif Whatleg > 7
Whatleg = 1
endif
if whatleg = 1 then
TestLeg = RFGaitLegNr
TravelLengthX = (awPulsesIn(1)-1500)/5
TravelLengthZ = (awPulsesIn(3)-1500)/4
TravelHeightY = (awPulsesIn(2)-1500)/4
Elseif whatleg = 2
TestLeg = RMGaitLegNr
TravelLengthX = (awPulsesIn(1)-1500)/4
TravelLengthZ = (awPulsesIn(3)-1500)/4
TravelHeightY = (awPulsesIn(2)-1500)/4
Elseif whatleg = 3
TestLeg = RRGaitLegNr
TravelLengthX = (awPulsesIn(1)-1500)/5
TravelLengthZ = (awPulsesIn(3)-1500)/4
TravelHeightY = (awPulsesIn(2)-1500)/4
Elseif whatleg = 4
TestLeg = LRGaitLegNr
TravelLengthX = (awPulsesIn(1)-1500)/5
TravelLengthZ = (awPulsesIn(3)-1500)/4
TravelHeightY = (awPulsesIn(2)-1500)/4
Elseif whatleg = 5
TestLeg = LMGaitLegNr
TravelLengthX = (awPulsesIn(1)-1500)/4
TravelLengthZ = (awPulsesIn(3)-1500)/4
TravelHeightY = (awPulsesIn(2)-1500)/4
Elseif whatleg = 6
TestLeg = LFGaitLegNr
TravelLengthX = (awPulsesIn(1)-1500)/5
TravelLengthZ = (awPulsesIn(3)-1500)/4
TravelHeightY = (awPulsesIn(2)-1500)/4
Endif
;serout S_OUT, i9600, "TravelLengthX=", sdec TravelLengthX," TravelHeightY=", sdec TravelHeightY," TravelLengthZ=", sdec TravelLengthZ, "BodyPosY=", sdec BodyPosY, 13]
;serout S_OUT, i9600, "Whatleg=", sdec Whatleg, 13]
ENDIF
return
;--------------------------------------------------------------------
;[GAIT Select]
GaitSelect
;Gait selector
IF (GaitType = 0) THEN ;Ripple Gait 6 steps
LRGaitLegNr = 1
RFGaitLegNr = 2
LMGaitLegNr = 3
RRGaitLegNr = 4
LFGaitLegNr = 5
RMGaitLegNr = 6
NrLiftedPos = 1
TLDivFactor = 4
StepsInGait = 6
NomGaitSpeed = 150
ENDIF
IF (GaitType = 1) THEN ;Ripple Gait 12 steps
LRGaitLegNr = 1
RFGaitLegNr = 3
LMGaitLegNr = 5
RRGaitLegNr = 7
LFGaitLegNr = 9
RMGaitLegNr = 11
NrLiftedPos = 3
HalfLiftHeigth = TRUE
TLDivFactor = 8
StepsInGait = 12
NomGaitSpeed = 100
ENDIF
IF (GaitType = 2) THEN ;Quadripple 9 steps
LRGaitLegNr = 1
RFGaitLegNr = 2
LMGaitLegNr = 4
RRGaitLegNr = 5
LFGaitLegNr = 7
RMGaitLegNr = 8
NrLiftedPos = 2
HalfLiftHeigth = FALSE
TLDivFactor = 6
StepsInGait = 9
NomGaitSpeed = 150
ENDIF
IF (GaitType = 3) THEN ;Tripod 4 steps
LRGaitLegNr = 3
RFGaitLegNr = 1
LMGaitLegNr = 1
RRGaitLegNr = 1
LFGaitLegNr = 3
RMGaitLegNr = 3
NrLiftedPos = 1
TLDivFactor = 2
StepsInGait = 4
NomGaitSpeed = 150
ENDIF
IF (GaitType = 4) THEN ;Tripod 6 steps
LRGaitLegNr = 4
RFGaitLegNr = 1
LMGaitLegNr = 1
RRGaitLegNr = 1
LFGaitLegNr = 4
RMGaitLegNr = 4
NrLiftedPos = 2
HalfLiftHeigth = FALSE
TLDivFactor = 4
StepsInGait = 6
NomGaitSpeed = 150
ENDIF
IF (GaitType = 5) THEN ;Tripod 8 steps
LRGaitLegNr = 5
RFGaitLegNr = 1
LMGaitLegNr = 1
RRGaitLegNr = 1
LFGaitLegNr = 5
RMGaitLegNr = 5
NrLiftedPos = 3
HalfLiftHeigth = TRUE
TLDivFactor = 4
StepsInGait = 8
NomGaitSpeed = 110
ENDIF
IF (GaitType = 6) THEN ;Wave 12 steps
LRGaitLegNr = 7
RFGaitLegNr = 1
LMGaitLegNr = 9
RRGaitLegNr = 5
LFGaitLegNr = 11
RMGaitLegNr = 3
NrLiftedPos = 1
HalfLiftHeigth = FALSE
TLDivFactor = 10
StepsInGait = 12
NomGaitSpeed = 120
ENDIF
IF (GaitType = 7) THEN ;Wave 18 steps
LRGaitLegNr = 10
RFGaitLegNr = 1
LMGaitLegNr = 13
RRGaitLegNr = 7
LFGaitLegNr = 16
RMGaitLegNr = 4
NrLiftedPos = 2
HalfLiftHeigth = FALSE
TLDivFactor = 16
StepsInGait = 18
NomGaitSpeed = 100
ENDIF
return
;--------------------------------------------------------------------
;[GAIT Sequence]
GaitSeq
;Calculate Gait sequence
LastLeg = FALSE
GOSUB Gait [LRGaitLegNr, LRGaitPosX, LRGaitPosY, LRGaitPosZ, LRGaitRotY]
LRGaitPosX = GaitPosX
LRGaitPosY = GaitPosY
LRGaitPosZ = GaitPosZ
LRGaitRotY = GaitRotY
GOSUB Gait [RFGaitLegNr, RFGaitPosX, RFGaitPosY, RFGaitPosZ, RFGaitRotY]
RFGaitPosX = GaitPosX
RFGaitPosY = GaitPosY
RFGaitPosZ = GaitPosZ
RFGaitRotY = GaitRotY
GOSUB Gait [LMGaitLegNr, LMGaitPosX, LMGaitPosY, LMGaitPosZ, LMGaitRotY]
LMGaitPosX = GaitPosX
LMGaitPosY = GaitPosY
LMGaitPosZ = GaitPosZ
LMGaitRotY = GaitRotY
GOSUB Gait [RRGaitLegNr, RRGaitPosX, RRGaitPosY, RRGaitPosZ, RRGaitRotY]
RRGaitPosX = GaitPosX
RRGaitPosY = GaitPosY
RRGaitPosZ = GaitPosZ
RRGaitRotY = GaitRotY
GOSUB Gait [LFGaitLegNr, LFGaitPosX, LFGaitPosY, LFGaitPosZ, LFGaitRotY]
LFGaitPosX = GaitPosX
LFGaitPosY = GaitPosY
LFGaitPosZ = GaitPosZ
LFGaitRotY = GaitRotY
LastLeg = TRUE
GOSUB Gait [RMGaitLegNr, RMGaitPosX, RMGaitPosY, RMGaitPosZ, RMGaitRotY]
RMGaitPosX = GaitPosX
RMGaitPosY = GaitPosY
RMGaitPosZ = GaitPosZ
RMGaitRotY = GaitRotY
return
;--------------------------------------------------------------------
;[GAIT]
Gait [GaitLegNr, GaitPosX, GaitPosY, GaitPosZ, GaitRotY]
IF Mode = 3 then
IF TestLeg = GaitLegNr then
GaitPosX = TravelLengthX
GaitPosY = -TravelHeightY
GaitPosZ = TravelLengthZ
GaitRotY = 0
ENDIF
ELSE
;Check IF the Gait is in motion
GaitInMotion = ((ABS(TravelLengthX)>TravelDeadZone) | (ABS(TravelLengthZ)>TravelDeadZone) | (ABS(TravelRotationY)>TravelDeadZone) )
;Leg middle up position
;Gait in motion Gait NOT in motion, return to home position
IF (GaitInMotion & (NrLiftedPos=1 | NrLiftedPos=3) & GaitStep=GaitLegNr) | (GaitInMotion=FALSE & GaitStep=GaitLegNr & ((ABS(GaitPosX)>2) | (ABS(GaitPosZ)>2) | (ABS(GaitRotY)>2))) THEN ;Up
GaitPosX = 0
GaitPosY = -LegLiftHeight
GaitPosZ = 0
GaitRotY = 0
ELSE
;Optional Half heigth Rear
IF ((NrLiftedPos=2 & GaitStep=GaitLegNr) | (NrLiftedPos=3 & (GaitStep=GaitLegNr-1 | GaitStep=GaitLegNr+(StepsInGait-1)))) & GaitInMotion THEN
GaitPosX = -TravelLengthX/2
GaitPosY = -LegLiftHeight/(HalfLiftHeigth+1)
GaitPosZ = -TravelLengthZ/2
GaitRotY = -TravelRotationY/2
ELSE
;Optional half heigth front
IF (NrLiftedPos>=2) & (GaitStep=GaitLegNr+1 | GaitStep=GaitLegNr-(StepsInGait-1)) & GaitInMotion THEN
GaitPosX = TravelLengthX/2
GaitPosY = -LegLiftHeight/(HalfLiftHeigth+1)
GaitPosZ = TravelLengthZ/2
GaitRotY = TravelRotationY/2
ELSE
;Leg front down position
IF (GaitStep=GaitLegNr+NrLiftedPos | GaitStep=GaitLegNr-(StepsInGait-NrLiftedPos)) & GaitPosY<0 THEN
GaitPosX = TravelLengthX/2
GaitPosY = 0
GaitPosZ = TravelLengthZ/2
GaitRotY = TravelRotationY/2
;Move body forward
ELSE
GaitPosX = GaitPosX - (TravelLengthX/TLDivFactor)
GaitPosY = 0
GaitPosZ = GaitPosZ - (TravelLengthZ/TLDivFactor)
GaitRotY = GaitRotY - (TravelRotationY/TLDivFactor)
ENDIF
ENDIF
ENDIF
ENDIF
Endif
;Advance to the next step
IF LastLeg THEN ;The last leg in this step
GaitStep = GaitStep+1
IF GaitStep>StepsInGait THEN
GaitStep = 1
ENDIF
ENDIF
return
;--------------------------------------------------------------------
;[BalCalcOneLeg]
BalCalcOneLeg [PosX, PosZ, PosY, BodyOffsetX, BodyOffsetZ]
;Calculating totals from center of the body to the feet
TotalZ = BodyOffsetZ+PosZ
TotalX = BodyOffsetX+PosX
TotalY = 150 + PosY’ using the value 150 to lower the centerpoint of rotation 'BodyPosY +
TotalTransY = TotalTransY + PosY
TotalTransZ = TotalTransZ + TotalZ
TotalTransX = TotalTransX + TotalX
gosub GetBoogTan [TotalX, TotalZ]
TotalYbal = TotalYbal + TOINT((BoogTan180.0) / 3.141592)
gosub GetBoogTan [TotalX, TotalY]
TotalZbal = TotalZbal + TOINT((BoogTan180.0) / 3.141592)
gosub GetBoogTan [TotalZ, TotalY]
TotalXbal = TotalXbal + TOINT((BoogTan*180.0) / 3.141592)
;serout S_OUT, i9600, “BalOneLeg PosX=”, sdec PosX," PosZ=", sdec PosZ," TotalXTransZ=", sdec TotalTransZ, 13]
return
;--------------------------------------------------------------------
;[BalanceBody]
BalanceBody:
TotalTransZ = TotalTransZ/6
TotalTransX = TotalTransX/6
TotalTransY = TotalTransY/6
if TotalYbal < -180 then 'Tangens fix caused by +/- 180 deg
TotalYbal = TotalYbal + 360
endif
if TotalZbal < -180 then 'Tangens fix caused by +/- 180 deg
TotalZbal = TotalZbal + 360
endif
if TotalXbal < -180 then 'Tangens fix caused by +/- 180 deg
TotalXbal = TotalXbal + 360
endif
;Balance rotation
TotalYBal = TotalYbal/6
TotalXBal = TotalXbal/6
TotalZBal = -TotalZbal/6
;Balance translation
LFGaitPosZ = LFGaitPosZ - TotalTransZ
LMGaitPosZ = LMGaitPosZ - TotalTransZ
LRGaitPosZ = LRGaitPosZ - TotalTransZ
RFGaitPosZ = RFGaitPosZ - TotalTransZ
RMGaitPosZ = RMGaitPosZ - TotalTransZ
RRGaitPosZ = RRGaitPosZ - TotalTransZ
LFGaitPosX = LFGaitPosX - TotalTransX
LMGaitPosX = LMGaitPosX - TotalTransX
LRGaitPosX = LRGaitPosX - TotalTransX
RFGaitPosX = RFGaitPosX - TotalTransX
RMGaitPosX = RMGaitPosX - TotalTransX
RRGaitPosX = RRGaitPosX - TotalTransX
LFGaitPosY = LFGaitPosY - TotalTransY
LMGaitPosY = LMGaitPosY - TotalTransY
LRGaitPosY = LRGaitPosY - TotalTransY
RFGaitPosY = RFGaitPosY - TotalTransY
RMGaitPosY = RMGaitPosY - TotalTransY
RRGaitPosY = RRGaitPosY - TotalTransY
return
;--------------------------------------------------------------------
;[GETSINCOS] Get the sinus and cosinus from the angle +/- multiple circles
;AngleDeg - Input Angle in degrees
;SinA - Output Sinus of AngleDeg
;CosA - Output Cosinus of AngleDeg
GetSinCos [AngleDeg]
;Get the absolute value of AngleDeg
IF AngleDeg < 0.0 THEN
ABSAngleDeg = AngleDeg *-1.0
ELSE
ABSAngleDeg = AngleDeg
ENDIF
;Shift rotation to a full circle of 360 deg -> AngleDeg // 360
IF AngleDeg < 0.0 THEN ;Negative values
AngleDeg = 360.0-(ABSAngleDeg-TOFLOAT(360*(TOINT(ABSAngleDeg/360.0))))
ELSE ;Positive values
AngleDeg = ABSAngleDeg-TOFLOAT(360*(TOINT(ABSAngleDeg/360.0)))
ENDIF
IF AngleDeg < 180.0 THEN ;Angle between 0 and 180
;Subtract 90 to shift range
AngleDeg = AngleDeg -90.0
;Convert degree to radials
AngleRad = (AngleDeg*3.141592)/180.0
SinA = FCOS(AngleRad) ;Sin o to 180 deg = cos(Angle Rad - 90deg)
CosA = -FSIN(AngleRad) ;Cos 0 to 180 deg = -sin(Angle Rad - 90deg)
ELSE ;Angle between 180 and 360
;Subtract 270 to shift range
AngleDeg = AngleDeg -270.0
;Convert degree to radials
AngleRad = (AngleDeg*3.141592)/180.0
SinA = -FCOS(AngleRad) ;Sin 180 to 360 deg = -cos(Angle Rad - 270deg)
CosA = FSIN(AngleRad) ;Cos 180 to 360 deg = sin(Angle Rad - 270deg)
ENDIF
return
;--------------------------------------------------------------------
;[BOOGTAN2] Gets the Inverse Tangus from X/Y with the where Y can be zero or negative
;BoogTanX - Input X
;BoogTanY - Input Y
;BoogTan - Output BOOGTAN2(X/Y)
GetBoogTan [BoogTanX, BoogTanY]
IF(BoogTanX = 0) THEN ; X=0 -> 0 or PI
IF(BoogTanY >= 0) THEN
BoogTan = 0.0
ELSE
BoogTan = 3.141592
ENDIF
ELSE
IF(BoogTanY = 0) THEN ; Y=0 -> +/- Pi/2
IF(BoogTanX > 0) THEN
BoogTan = 3.141592 / 2.0
ELSE
BoogTan = -3.141592 / 2.0
ENDIF
ELSE
IF(BoogTanY > 0) THEN ;BOOGTAN(X/Y)
BoogTan = FATAN(TOFLOAT(BoogTanX) / TOFLOAT(BoogTanY))
ELSE
IF(BoogTanX > 0) THEN ;BOOGTAN(X/Y) + PI
BoogTan = FATAN(TOFLOAT(BoogTanX) / TOFLOAT(BoogTanY)) + 3.141592
ELSE ;BOOGTAN(X/Y) - PI
BoogTan = FATAN(TOFLOAT(BoogTanX) / TOFLOAT(BoogTanY)) - 3.141592
ENDIF
ENDIF
ENDIF
ENDIF
return
;--------------------------------------------------------------------
;[BODY INVERSE KINEMATICS]
;BodyRotX - Global Input pitch of the body
;BodyRotY - Global Input rotation of the body
;BodyRotZ - Global Input roll of the body
;RotationY - Input Rotation for the gait
;PosX - Input position of the feet X
;PosZ - Input position of the feet Z
;BodyOffsetX - Input Offset betweeen the body and Coxa X
;BodyOffsetZ - Input Offset betweeen the body and Coxa Z
;SinB - Sin buffer for BodyRotX
;CosB - Cos buffer for BodyRotX
;SinG - Sin buffer for BodyRotZ
;CosG - Cos buffer for BodyRotZ
;BodyIKPosX - Output Position X of feet with Rotation
;BodyIKPosY - Output Position Y of feet with Rotation
;BodyIKPosZ - Output Position Z of feet with Rotation
BodyIK [PosX, PosZ, PosY, BodyOffsetX, BodyOffsetZ, RotationY]
;Calculating totals from center of the body to the feet
TotalZ = BodyOffsetZ+PosZ
TotalX = BodyOffsetX+PosX
;PosY are equal to a “TotalY”
;Successive global rotation matrix:
;Math shorts for rotation: Alfa (A) = Xrotate, Beta (B) = Zrotate, Gamma (G) = Yrotate
;Sinus Alfa = sinA, cosinus Alfa = cosA. and so on…
;First calculate sinus and cosinus for each rotation:
GOSUB GetSinCos [TOFLOAT(BodyRotX+TotalXBal)]
SinG = SinA
CosG = CosA
GOSUB GetSinCos [TOFLOAT(BodyRotZ+TotalZBal)]
SinB = SinA
CosB = CosA
GOSUB GetSinCos [TOFLOAT(BodyRotY+RotationY+TotalYBal)]
;Calcualtion of rotation matrix:
BodyIKPosX = TotalX-TOINT(TOFLOAT(TotalX)CosACosB - TOFLOAT(TotalZ)CosBSinA + TOFLOAT(PosY)SinB)
BodyIKPosZ = TotalZ-TOINT(TOFLOAT(TotalX)CosGSinA + TOFLOAT(TotalX)CosASinBSinG +TOFLOAT(TotalZ)CosACosG-TOFLOAT(TotalZ)SinASinBSinG-TOFLOAT(PosY)CosBSinG)
BodyIKPosY = PosY - TOINT(TOFLOAT(TotalX)SinASinG - TOFLOAT(TotalX)CosACosGSinB + TOFLOAT(TotalZ)CosASinG + TOFLOAT(TotalZ)CosGSinA*SinB + TOFLOAT(PosY)CosBCosG)
return
;--------------------------------------------------------------------
;[LEG INVERSE KINEMATICS] Calculates the angles of the tibia and femur for the given position of the feet
;IKFeetPosX - Input position of the Feet X
;IKFeetPosY - Input position of the Feet Y
;IKFeetPosZ - Input Position of the Feet Z
;IKSolution - Output true IF the solution is possible
;IKSolutionWarning - Output true IF the solution is NEARLY possible
;IKSolutionError - Output true IF the solution is NOT possible
;IKFemurAngle - Output Angle of Femur in degrees
;IKTibiaAngle - Output Angle of Tibia in degrees
;IKCoxaAngle - Output Angle of Coxa in degrees
LegIK [IKFeetPosX, IKFeetPosY, IKFeetPosZ]
;Length between the Coxa and Feet
IKFeetPosXZ = TOINT(FSQRT(TOFLOAT((IKFeetPosXIKFeetPosX)+(IKFeetPosZIKFeetPosZ))))
;IKSW - Length between shoulder and wrist
IKSW = FSQRT(TOFLOAT(((IKFeetPosXZ-CoxaLength)(IKFeetPosXZ-CoxaLength))+(IKFeetPosYIKFeetPosY)))
;IKA1 - Angle between SW line and the ground in rad
GOSUB GetBoogTan [IKFeetPosXZ-CoxaLength, IKFeetPosY]
IKA1 = BoogTan
;IKA2 - ?
IKA2 = FACOS((TOFLOAT((FemurLengthFemurLength) - (TibiaLengthTibiaLength)) + (IKSWIKSW)) / (TOFLOAT(2Femurlength) * IKSW))
;IKFemurAngle
IKFemurAngle = (TOINT(((IKA1 + IKA2) * 180.0) / 3.141592)*-1)+90
;IKTibiaAngle
IKTibiaAngle = (90-TOINT(((FACOS((TOFLOAT((FemurLengthFemurLength) + (TibiaLengthTibiaLength)) - (IKSWIKSW)) / TOFLOAT(2Femurlength*TibiaLength)))*180.0) / 3.141592)) * -1
;IKCoxaAngle
GOSUB GetBoogTan [IKFeetPosZ, IKFeetPosX]
IKCoxaAngle = TOINT((BoogTan*180.0) / 3.141592)
;Set the Solution quality
IF(IKSW < TOFLOAT(FemurLength+TibiaLength-30)) THEN
IKSolution = TRUE
ELSE
IF(IKSW < TOFLOAT(FemurLength+TibiaLength)) THEN
IKSolutionWarning = TRUE
ELSE
IKSolutionError = TRUE
ENDIF
ENDIF
return
;--------------------------------------------------------------------
;[CHECK ANGLES] Checks the mechanical limits of the servos
CheckAngles:
RFCoxaAngle = (RFCoxaAngle min RFCoxa_MIN) max RFCoxa_MAX
RFFemurAngle = (RFFemurAngle min RFFemur_MIN) max RFFemur_MAX
RFTibiaAngle = (RFTibiaAngle min RFTibia_MIN) max RFTibia_MAX
RMCoxaAngle = (RMCoxaAngle min RMCoxa_MIN) max RMCoxa_MAX
RMFemurAngle = (RMFemurAngle min RMFemur_MIN) max RMFemur_MAX
RMTibiaAngle = (RMTibiaAngle min RMTibia_MIN) max RMTibia_MAX
RRCoxaAngle = (RRCoxaAngle min RRCoxa_MIN) max RRCoxa_MAX
RRFemurAngle = (RRFemurAngle min RRFemur_MIN) max RRFemur_MAX
RRTibiaAngle = (RRTibiaAngle min RRTibia_MIN) max RRTibia_MAX
LFCoxaAngle = (LFCoxaAngle min LFCoxa_MIN) max LFCoxa_MAX
LFFemurAngle = (LFFemurAngle min LFFemur_MIN) max LFFemur_MAX
LFTibiaAngle = (LFTibiaAngle min LFTibia_MIN) max LFTibia_MAX
LMCoxaAngle = (LMCoxaAngle min LMCoxa_MIN) max LMCoxa_MAX
LMFemurAngle = (LMFemurAngle min LMFemur_MIN) max LMFemur_MAX
LMTibiaAngle = (LMTibiaAngle min LMTibia_MIN) max LMTibia_MAX
LRCoxaAngle = (LRCoxaAngle min LRCoxa_MIN) max LRCoxa_MAX
LRFemurAngle = (LRFemurAngle min LRFemur_MIN) max LRFemur_MAX
LRTibiaAngle = (LRTibiaAngle min LRTibia_MIN) max LRTibia_MAX
return
;--------------------------------------------------------------------
;[SERVO DRIVER] Updates the positions of the servos
ServoDriver:
;Front Right leg
serout SSC_OUT,SSC_BAUTE,"#",dec RFCoxaPin,“P”,dec TOINT(TOFLOAT(-RFCoxaAngle +90)/0.10588238)+650]
serout SSC_OUT,SSC_BAUTE,"#",dec RFFemurPin,“P”,dec TOINT(TOFLOAT(-RFFemurAngle+90)/0.10588238)+650]
serout SSC_OUT,SSC_BAUTE,"#",dec RFTibiaPin,“P”,dec TOINT(TOFLOAT(-RFTibiaAngle+90)/0.10588238)+650]
;Middle Right leg
serout SSC_OUT,SSC_BAUTE,"#",dec RMCoxaPin,“P”,dec TOINT(TOFLOAT(-RMCoxaAngle +90)/0.10588238)+650]
serout SSC_OUT,SSC_BAUTE,"#",dec RMFemurPin,“P”,dec TOINT(TOFLOAT(-RMFemurAngle+90)/0.10588238)+650]
serout SSC_OUT,SSC_BAUTE,"#",dec RMTibiaPin,“P”,dec TOINT(TOFLOAT(-RMTibiaAngle+90)/0.10588238)+650]
;Rear Right leg
serout SSC_OUT,SSC_BAUTE,"#",dec RRCoxaPin,“P”,dec TOINT(TOFLOAT(-RRCoxaAngle +90)/0.10588238)+650]
serout SSC_OUT,SSC_BAUTE,"#",dec RRFemurPin,“P”,dec TOINT(TOFLOAT(-RRFemurAngle+90)/0.10588238)+650]
serout SSC_OUT,SSC_BAUTE,"#",dec RRTibiaPin,“P”,dec TOINT(TOFLOAT(-RRTibiaAngle+90)/0.10588238)+650]
;Front Left leg
serout SSC_OUT,SSC_BAUTE,"#",dec LFCoxaPin,“P”,dec TOINT(TOFLOAT(LFCoxaAngle +90)/0.10588238)+650]
serout SSC_OUT,SSC_BAUTE,"#",dec LFFemurPin,“P”,dec TOINT(TOFLOAT(LFFemurAngle+90)/0.10588238)+650]
serout SSC_OUT,SSC_BAUTE,"#",dec LFTibiaPin ,“P”,dec TOINT(TOFLOAT(LFTibiaAngle+90)/0.10588238)+650]
;Middle Left leg
serout SSC_OUT,SSC_BAUTE,"#",dec LMCoxaPin,“P”,dec TOINT(TOFLOAT(LMCoxaAngle +90)/0.10588238)+650]
serout SSC_OUT,SSC_BAUTE,"#",dec LMFemurPin,“P”,dec TOINT(TOFLOAT(LMFemurAngle+90)/0.10588238)+650]
serout SSC_OUT,SSC_BAUTE,"#",dec LMTibiaPin,“P”,dec TOINT(TOFLOAT(LMTibiaAngle+90)/0.10588238)+650]
;Rear Left leg
serout SSC_OUT,SSC_BAUTE,"#",dec LRCoxaPin,“P”,dec TOINT(TOFLOAT(LRCoxaAngle +90)/0.10588238)+650]
serout SSC_OUT,SSC_BAUTE,"#",dec LRFemurPin,“P”,dec TOINT(TOFLOAT(LRFemurAngle+90)/0.10588238)+650]
serout SSC_OUT,SSC_BAUTE,"#",dec LRTibiaPin,“P”,dec TOINT(TOFLOAT(LRTibiaAngle+90)/0.10588238)+650]
;Send
serout SSC_OUT,SSC_BAUTE,“T”,dec SSCTime,13]
PrevSSCTime = SSCTime
return
;--------------------------------------------------------------------
;[FREE SERVOS] Frees all the servos
FreeServos
for Index = 0 to 31
serout SSC_OUT,SSC_BAUTE,"#",DEC Index,“P0”]
next
serout SSC_OUT,SSC_BAUTE,“T200”,13]
return
;-----------------------------------------------------------------------------------
;[Handle TimerW interrupt]
BEGINASMSUB
HANDLE_TIMERW
push.w r1 ; save away register we will use
bclr #7,@TSRW:8 ; clear the overflow bit in the Timer status word
mov.w @LTIMERWOVERFLOWCNT+1:16,r1 ; We will increment the word that is the highword for a clock timer
inc.w #1,r1
mov.w r1, @LTIMERWOVERFLOWCNT+1:16
pop.w r1 ; restore our registers
rte ; and return
return
;-------------------------------------------------------------------------------------
;[Simple function to get the current time and verify that no overflow happened]
GetCurrentTime
lCurrentTime = lTimerWoverflowCnt + TCNT ; calculate the timer
IF lCurrentTime.highword <> lTimerWOverflowcnt.highword THEN
lCurrentTime = lTimerWoverflowCnt + TCNT ; calculate the timer
ENDIF
return lCurrentTIme
;----------------------------------------------------[/code]
Alright its after the code
I have a single line of debug output placed within the “walking mode” loop
serout S_OUT, i9600, "TravelLengthX=", sdec TravelLengthX," TravelHeightY=", sdec TravelHeightY," TravelLengthZ=", sdec TravelLengthZ, "BodyPosY=", sdec BodyPosY, 13]
I have sample output from it
TravelLengthX=-40 TravelHeightY=0 TravelLengthZ=0BodyPosY=19
Here is the issue, when I adjust bodypositionY with channel 6 which is AwPulsesIn(5) it for some reason starts adjusting the value of TravelLengthX which is roughly double that of bodupositionY… I CANT FIGURE THIS OUT and its driving me coo coo, cause I want to take this thing into work and show a couple individuals.
This question though is so unique to people with phoenix’s and who have used Kurtes assembly snippit!
I’m clueless… Thanks in advance.
–Aaron