IMG_0057_0.JPG (1944691Bytes)
IMG_0057_0.JPG (1944691Bytes)
Hey everyone, long time no see!
So I’ve got a couple more questions for the LMR community, but first, some background info…
I am wanting to use the EZ-Robot platform to bring yet another dinosaur (Monty the T-rex) to “life”. Don’t worry, I haven’t forgotten about Roboscraptor, she’s just on the back burner right now…
The reason I’m posting about the EZ-Robot software here is because I don’t have the actual EZ-B controller yet- I am still experimenting with only the software.
All right, first question:
I was skimming an article on how to make a robot more lifelike, and most of the tips involve making the robot move in various ways to indicate emotion, movements it’s about to make, and things like that. But Monty is rather limited in the movements he can make (look up some videos of Monty and you’ll see what I mean). Although I think I can use PWM to change the movements’ speed and irregularity, does anyone have any advice on how to make a limited-movement robot even more “animated”? I don’t want to add extra motors/servos to Monty yet, since I don’t have that much hacking experience and don’t want to render him useless.
Second question:
The aforementioned article also says that some randomness is always a good thing to add to a robot, dialogue and movement-wise. That brings me to the second question: If I want Monty’s movements to be be a result of chaos (the result of different parts of the AI interacting rather than actual randomness,) how on earth could I implement that using needs, “emotions”, and external inputs?
Thank you all for any answers you can give me.