Debugger and BM IDE 8.0.18

Hi.
I’m trying to use the latest BM IDE 8.0.18 and especially the debug proses but I’m getting alot of errors. The program that I load is powerpod generated for the basic atom pro. The program loads into the micro just fine and runs even better.

The errors that I get are from the type as below, just to mention a few.
C:\PROGRA~1\BASICM~1\BASICA~1\bin\ld.exe : Unsupported .stab relocation
c:\program files\powerpod\hector1.o(.stab+0x82a0): undefined reference to `LN00000_00318’

any ideas as to what I’m doing wrong ???

oops!! sorry, I posted in the wrong forum, please feel free to move my post if you care too.

Looks to me like an installation error. Have you tried reinstalling the application? Also try to clear your temp files using the Disk Cleanup (just click “RUN” and type “Disk Cleanup”).

Hope this helps.

I tried re-installing and clearing the temp file.
No go. Any ideas ?? :cry:

Can you confirm that other programs don’t compile in the IDE, and/or have the same error?

The program does compile and is able to be programed into the chip.
It’s only when i try to use the debugger that this happens.

Do you have any program that you know for sure that will pass into the debugger so I can try out?

while there is certainly a way to sort this out may I make a suggestion? Instead if debug, use the serial port and the terminal at the bottom of the IDE.

Your program would use the serout command to send data to this terminal. Like this…

serout s_out, i57600, "text", variable, 13]

Just set the baud rate and click connect. It’s pretty simple and doesn’t adversely effect the timing as much as Debug can.

Is there anyway to step through the program, one line at a time in order to see where it branches and understand it better ? :question:

I’ll need the complete program to try to reproduce the error you are getting.

Here is the complete code. This code gives my a lot of errors when I press the debug button. It compiles just fine and loads into the atom with no problems.

[code];
; Use Basic Micro ATOM PRO IDE 08.0.1.7
; *** not suitable for IDE 02.2.1.1 (there’s a specific version for this IDE)
; *** not suitable for IDE 05.3.0.0 (there’s a specific version for this IDE)
; Use Basic Atom PRO 28

;My version 1.02 “Hector 1”

;************************************************
;****** Basic Atom with SSC-32, PC control ******
;----------------- 3.42 3DOF-A ------------------
;---- Serial Port Control (Bot Board / PC) ------
;-------------- Round Body (H3-R) ---------------
;********** Bot Board Buzzer support ************
;***** Little Gripper / Pan & Tilt support ******
;**************** Deck support ******************
;************************************************
;** Programmer: Laurent Gay, [email protected] **
;************************************************
;
; let’s say that the 2 switches holes of the H3/H3R is the ‘rear’ of the robot
;
; *** using 3 ‘right’ legs and 3 ‘left’ legs ***
; put the SSC-32 card with the PC serial port looking to ‘Front’ (opposite to H3R switches)
;
; 3 right legs connections :
; Rear Right leg : Hip Horizontal : pin 17, Hip Vertical : pin 16, Knee : pin 15
; Middle Right leg : Hip Horizontal : pin 20, Hip Vertical : pin 19, Knee : pin 18
; Front Right leg : Hip Horizontal : pin 23, Hip Vertical : pin 22, Knee : pin 21
;
; 3 left legs connections :
; Rear Left leg : Hip Horizontal : pin 2, Hip Vertical : pin 1, Knee : pin 0
; Middle Left leg : Hip Horizontal : pin 5, Hip Vertical : pin 4, Knee : pin 3
; Front Left leg : Hip Horizontal : pin 8, Hip Vertical : pin 7, Knee : pin 6
;
; Default mode :
; Move the robot (2 axis translation) with the right joystick
; Turn with the left joystick X axis
; move Up/Down body with the left joystick Y axis
; lock/unlock the height with the left joystick push button (L3)
;
; Body move mode :
; Push ‘select’ button to activate this mode (push ‘select’ again to return to default mode)
; move the body horizontally (2 axis translation) with the right joystick
; the left joystick push button (L3) has a new function now, it selects between 4 control modes for the left joystick:
; 1)- (by default) move the body vertically + rotate around the vertical axis
; 2)- (push L3 to activate) move the body vertically + roll
; 3)- (push L3 again to activate) pitch + rotate around the vertical axis
; 4)- (push L3 again to activate) pitch + roll the body
; pushing L3 again will return to mode 1 (cycling)
;
; go to standby position with the ‘Triangle’ button, press again to go to walk position
; Attack posture with the ‘Cross’ button (*** only possible if legs are not moving )
; All = 1500 posture with the ‘Circle’ button (
only possible if legs are not moving )
; Learning to fly posture with the ‘Square’ button (uh ? nutty ?..it CAN fly…) (
only possible if legs are not moving )
; Change the legs ‘up’ position with the digital Up/Down buttons
;
; Change the gait speed with digital right/left buttons
;
; Presets buttons (only with ‘Default’ mode):
; - R1 => Tall grass
; - L1 => Tile floor
; - R2 => Body low
; - L2 => Default preset
;
; Little Gripper support on Pin 29 (Left/Right) and 30 (Open/Close) (only in ‘Body move’ mode)
; - R1 => Open
; - L1 => Close
; - R2 => Rotate Right
; - L2 => Rotate Left
;
; Deck support on Pin 31 (panning servo)
; allow to handle a deck (for camera, sensors, lights)
; the panning servo will follow the direction it walk
; Additional tilt servo support for 180° Deck on pin 28 (Round body only)
; When using a 180° deck + 2 GP2D12 back to back on a tilt servo
; the tilt servo will incline the ‘usable’ GP2D12 (looking the walking direction) to floor
; when walking at low speed, the angle increase (looking near)
; when walking at full speed, the angle is close to horizontal (looking far)
; when going opposite direction, the angle is mirrored to vertical,
; making the opposite GP2D12 looking near or far
;
; Start button toggles between the ‘knee angle shift’ and ‘normal’ mode
;
; R3 button : Horn
;
;
*********************************************
;
;
;--------------------------------------------------------------------
;-------------Constants
;
DeadZone con 8

;*** SSC-32 card communication on pin 15 ***
SSC32 con p15

;Deck
Deck_PulseMin con 600
Deck_PulseMax con 2400

;Little Gripper
LGripLR_PulseMin con 750
LGripLR_PulseMax con 2250
LGripOC_PulseMin con 750
LGripOC_PulseMax con 2250

;Legs
HipH_AngleMin con 21 ;30°
HipH_AngleMax con 107 ;150°
HipH_PulseMin con 910
HipH_PulseMax con 2090

HipV_AngleMin con 25 ;35°
HipV_AngleMax con 103 ;145°
HipV_PulseMin con 960
HipV_PulseMax con 2040

Knee_AngleMin con 36 ;50°
Knee_AngleMax con 107 ;150°
Knee_PulseMin con 1107
Knee_PulseMax con 2090

;****************************************************
; 3DOF-A Leg Dimensions (TibiaAngle constant = 0)
;HipV_HipH con 38 ;1.50" = 38mm (1.50 * 25.4)
;Femur_Length con 57 ;2.25" = 57mm (2.25 * 25.4)
;Tibia_Length con 124 ;4.875" = 124mm (4.875 * 25.4)

; 3DOF-B Leg Dimensions (TibiaAngle constant = 0)
;HipV_HipH con 29 ;1.14" = 29mm (1.14 * 25.4)
;Femur_Length con 57 ;2.25" = 57mm (2.25 * 25.4)
;Tibia_Length con 108 ;4.25" = 108mm (4.25 * 25.4)

; 3DOF-C Leg Dimensions (TibiaAngle constant = 20)
;HipV_HipH con 29 ;1.14" = 29mm (1.14 * 25.4)
;Femur_Length con 57 ;2.25" = 57mm (2.25 * 25.4)
;Tibia_Length con 141 ;5.55" = 141mm (5.55 * 25.4)

; 3DOF-(Old) Leg Dimensions (TibiaAngle constant = 0)
;HipV_HipH con 32 ;1.25" = 32mm (1.25 * 25.4)
;Femur_Length con 70 ;2.75" = 70mm (2.75 * 25.4)
;Tibia_Length con 108 ;4.25" = 108mm (4.25 * 25.4)
;****************************************************

; 3DOF-A Leg Dimensions (TibiaAngle constant = 0)
HipV_HipH con 38 ;1.50" = 38mm (1.50 * 25.4)
Femur_Length con 57 ;2.25" = 57mm (2.25 * 25.4)
Tibia_Length con 124 ;4.875" = 124mm (4.875 * 25.4)

LegUpShiftMin con 30
LegUpShiftMax con 70
KneeShiftPulse con 200 ;range is 0 to 255 (activated by pushing start button, affect the legs when up)
TibiaAngle con 0 ;range is -20 (interior) to 20 (exterior), 0 is vertical, this is ‘all time’ tibia angle

;ACos
ArcCos Bytetable 64,64,63,63,63,62,62,62,61,61,61,60,60,60,59,59,|
59,59,58,58,58,57,57,57,56,56,56,55,55,55,54,54,|
54,53,53,53,52,52,52,51,51,51,50,50,50,49,49,49,|
48,48,48,47,47,46,46,46,45,45,45,44,44,44,43,43,|
42,42,42,41,41,41,40,40,39,39,39,38,38,37,37,37,|
36,36,35,35,35,34,34,33,33,32,32,31,31,31,30,30,|
29,29,28,28,27,27,26,25,25,24,24,23,23,22,21,21,|
20,19,19,18,17,16,15,15,14,13,11,10,09,07,05,00

; Don’t use ByteTable instead, it takes too much memory
RRHH con “1” ;Rear Right leg : Hip Horizontal : pin 17
RRHH2 con “7”
RRHV con “1” ;Rear Right leg : Hip Vertical : pin 16
RRHV2 con “6”
RRK con “1” ;Rear Right leg : Knee : pin 15
RRK2 con “5”

MRHH con “2” ;Middle Right leg : Hip Horizontal : pin 20
MRHH2 con “0”
MRHV con “1” ;Middle Right leg : Hip Vertical : pin 19
MRHV2 con “9”
MRK con “1” ;Middle Right leg : Knee : pin 18
MRK2 con “8”

FRHH con “2” ;Front Right leg : Hip Horizontal : pin 23
FRHH2 con “3”
FRHV con “2” ;Front Right leg : Hip Vertical : pin 22
FRHV2 con “2”
FRK con “2” ;Front Right leg : Knee : pin 21
FRK2 con “1”

RLHH con “0” ;Rear Left leg : Hip Horizontal : pin 2
RLHH2 con “2”
RLHV con “0” ;Rear Left leg : Hip Vertical : pin 1
RLHV2 con “1”
RLK con “0” ;Rear Left leg : Knee : pin 0
RLK2 con “0”

MLHH con “0” ;Middle Left leg : Hip Horizontal : pin 5
MLHH2 con “5”
MLHV con “0” ;Middle Left leg : Hip Vertical : pin 4
MLHV2 con “4”
MLK con “0” ;Middle Left leg : Knee : pin 3
MLK2 con “3”

FLHH con “0” ;Front Left leg : Hip Horizontal : pin 8
FLHH2 con “8”
FLHV con “0” ;Front Left leg : Hip Vertical : pin 7
FLHV2 con “7”
FLK con “0” ;Front Left leg : Knee : pin 6
FLK2 con “6”

;Little Gripper Pin
LGripLR Con “2” ;Little Gripper Left/Right : pin 29
LGripLR2 Con “9”
LGripOC Con “3” ;Little Gripper Open/close : pin 30
LGripOC2 Con “0”

; Deck Pin
DeckP Con “3” ;Deck Panning servo : pin 31
DeckP2 Con “1”

; Additional Tilt servo for 180° Deck
DeckTilt Con “2”
DeckTilt2 Con “8”

;--------------------------------------------------------------------
;-------------Variables
Index var Byte
DualShock var Byte(7)
LastButton var Byte(2)
Steps var Byte
FlipFlap var Bit
FlagOff var Bit
MovesDelay var Sbyte
HeightAdjust var Bit

HeightShift var Sbyte(6)
KneeShift var Byte(7)

Steering var Sbyte
Height var Sbyte
LastHeight var Sbyte
HeightLimit var Byte
XSpeed var Sbyte
YSpeed var Sbyte
Roll var Sbyte
Pitch var Sbyte
Rotate var Sbyte(6)
DCoord var Byte
DAngle var Byte
NbSteps var Byte
GaitSpeed var Byte
GaitSpeedTmp var Byte
StepFlag var Byte

TmpXPos var Long
TmpYPos var Long
TmpZPos var Long
TmpDistance var Long
TmpSEW var Word
TmpSEWSEW var Long
TmpCos var Long
TmpAngle var Sbyte

XPos var Sword(6)
YPos var Sword(6)
ZPos var Sword(6)
XPos2 var Sword(6)
YPos2 var Sword(6)
ZPos2 var Sword(6)
Distance var Sword

HipH_Angle var Sbyte
HipV_Angle var Sword
Knee_Angle var Sword

HipH_Pulse var Word(6)
HipV_Pulse var Word(6)
Knee_Pulse var Word(6)

LittleGripOCPulse var Word
LittleGripLRPulse var Word
Deck_Pulse var Word
DeckTilt_Pulse var Word

LegUpShift var Byte
GaitKind var Bit
Freeze var Bit
Tripod var Bit
LockLegs var Bit
LeftStickMode var Byte

CheckSum var Byte

;--------------------------------------------------------------------
;***************
;*** Program ***
;***************

;-------------Init
clear

LastButton(0) = 255
LastButton(1) = 255

LittleGripOCPulse = 1500
LittleGripLRPulse = 1500

HeightLimit = 25 - ABS(TibiaAngle / 2)

pause 500

;-------------Init SSC-32 with pulse offsets
serout SSC32,i38400,"#", |
RRHH,RRHH2,“po0 #”,RRHV,RRHV2,“po0 #”,RRK,RRK2,“po0 #”, |
MRHH,MRHH2,“po0 #”,MRHV,MRHV2,“po0 #”,MRK,MRK2,“po0 #”, |
FRHH,FRHH2,“po0 #”,FRHV,FRHV2,“po0 #”,FRK,FRK2,“po0 #”, |
RLHH,RLHH2,“po0 #”,RLHV,RLHV2,“po0 #”,RLK,RLK2,“po0 #”, |
MLHH,MLHH2,“po0 #”,MLHV,MLHV2,“po0 #”,MLK,MLK2,“po0 #”, |
FLHH,FLHH2,“po0 #”,FLHV,FLHV2,“po0 #”,FLK,FLK2,“po0”,13]

;SSC-32 -> H3 engine
gosub H3Init
Sound 9,[100\4235, 200\4435]
;--------------------------------------------------------------------
;-------------Main loop
main

;SerialQuery
serout S_OUT,i9600,“RD”] ; ‘Ready’ to recieve data now
serin S_OUT,i9600,200000,NoData,[str DualShock(0)\7]

;serin S_OUT,i9600,[str DualShock(0)\7]

CheckSum = DualShock(1) ^ DualShock(2) ^ DualShock(3) ^ |
	DualShock(4) ^ DualShock(5) ^ DualShock(6)

;serout S_OUT,i9600,[CheckSum]

if CheckSum <> DualShock(0) then
Sound 9,[50\2000]
NoData
DualShock(1) = $FF
DualShock(2) = $FF
for Index = 3 to 6
DualShock(Index) = $80
next
endif

;**********************************************************************
; R1-L1-R2-L2 presets code
;
; to change Body Height (range is -25 (body up) to 25 (body down)) :
;Height = 10 ; for example
;
; to change Leg Up Shift (range is 20 (close to floor) to 70 (about 2.5 inches from floor))
;LegUpShift = 30 ; for example
;
; to change Gait Speed (range is 3 (fast) to 20 (very slow))
;GaitSpeed = 4 ; for example

if (DualShock(2).bit3 = 0) and LastButton(1).bit3 then	;R1 Button test
	Height = -25		; tall grass
	LegUpShift = 70
	GaitSpeed = 10
elseif (DualShock(2).bit2 = 0) and LastButton(1).bit2	;L1 Button test
	Height = 5			; tile floor
	LegUpShift = 30
	GaitSpeed = 3
elseif (DualShock(2).bit1 = 0) and LastButton(1).bit1	;R2 Button test
	Height = 25			; Body low
	LegUpShift = 35
	GaitSpeed = 4
elseif (DualShock(2).bit0 = 0) and LastButton(1).bit0	;L2 Button test
	Height = 0			; Default preset
	LegUpShift = 35
	GaitSpeed = 4
else
	goto NoPresets
endif

HeightAdjust = 0
LegUpShift = (LegUpShift max LegUpShiftMax) min LegUpShiftMin 
GaitKind = LegUpShift > 45
GaitSpeedTmp = GaitSpeed max 20
MovesDelay = 8	

NoPresets
;**********************************************************************

if (DualShock(2).bit4 = 0) and LastButton(1).bit4 then
Sound 9,[100\4235, 200\4435]	;Triangle Button test
	FlagOff = FlagOff ^ 1
	if FlagOff then
		gosub All1500
		Gosub InitPos
		pause 144
		for Index = 0 to 31
			serout SSC32,i38400,"#",DEC Index,"P0"]
		next
		serout SSC32,i38400,[13]
	else
		gosub H3Init
	endif
endif

if FlagOff then
	pause 144
	goto OffEnd
endif

if (MovesDelay <= 0) or LockLegs then
	if (DualShock(2).bit5 = 0) and LastButton(1).bit5 then	;Circle Button test
		gosub All1500
	endif

	if (DualShock(2).bit6 = 0) and LastButton(1).bit6 then	;Cross Button test
	Sound 9,[100\4235, 200\4435]
	    serout S_OUT,i9600,"AT"]  ;send "AT" to serial port to indicate that routine is active (by me)
		high p3;led on (by me)
		gosub All1500
		;Attack posture
		serout SSC32,i38400,"#",MRHH,MRHH2,"P1800#",MRHV,MRHV2,"P1700#",MRK,MRK2,"P1700#", |
			MLHH,MLHH2,"P1200#",MLHV,MLHV2,"P1300#",MLK,MLK2,"P1300T288",13]
		pause 288
		serout SSC32,i38400,"#",MRHV,MRHV2,"P1500#",MRK,MRK2,"P1500#",MLHV,MLHV2,"P1500#", |
			MLK,MLK2,"P1500T288",13]
		pause 288
		serout SSC32,i38400,"#",RRHV,RRHV2,"P1800#",RRK,RRK2,"P1800#",MRHV,MRHV2,"P1400#", |
			MRK,MRK2,"P1400#",FRHH,FRHH2,"P1800#",FRHV,FRHV2,"P2100#",RLHV,RLHV2,"P1200#", |
			RLK,RLK2,"P1200#",MLHV,MLHV2,"P1600#",MLK,MLK2,"P1600#",FLHH,FLHH2,"P1200#", |
			FLHV,FLHV2,"P900T288",13]
		pause 288
		for Index = 1 to 10
			serout SSC32,i38400,"#",FRHV,FRHV2,"P2000#",FRK,FRK2,"P1600#",FLHV,FLHV2,"P900#", |
				FLK,FLK2,"P1600T144",13]
			pause 144
			serout SSC32,i38400,"#",FRHV,FRHV2,"P2100#",FRK,FRK2,"P1400#",FLHV,FLHV2,"P1000#", |
				FLK,FLK2,"P1400T144",13]
			pause 144
		next
		serout SSC32,i38400,"#",FRHH,FRHH2,"P1500#",FRK,FRK2,"P1500#",FLHH,FLHH2,"P1500#", |
			FLHV,FLHV2,"P900#",FLK,FLK2,"P1500T288",13]
		pause 288
		serout SSC32,i38400,"#",RRHV,RRHV2,"P1500#",RRK,RRK2,"P1500#",MRHV,MRHV2,"P1500#", |
			MRK,MRK2,"P1500#",FRHV,FRHV2,"P1500#",MLHV,MLHV2,"P1500#",MLK,MLK2,"P1500#", |
			FLHV,FLHV2,"P1500#",RLHV,RLHV2,"P1500#",RLK,RLK2,"P1500T576",13]
		pause 576
		serout SSC32,i38400,"#",MRHH,MRHH2,"P1500#",MRHV,MRHV2,"P1700#",MRK,MRK2,"P1700#", |
			MLHH,MLHH2,"P1500#",MLHV,MLHV2,"P1300#",MLK,MLK2,"P1300T288",13]
		pause 288
		serout SSC32,i38400,"#",MRHV,MRHV2,"P1500#",MRK,MRK2,"P1500#",MLHV,MLHV2,"P1500#", |
			MLK,MLK2,"P1500T288",13]
		pause 288
		low p3;led off  (by me)
	endif

	if (DualShock(2).bit7 = 0) and LastButton(1).bit7 then	;Square Button test
	Sound 9,[100\3235, 100\3435]
    serout S_OUT,i9600,"FL"] ;send "FL" to serial port to indicate that routine is active (by me)
	high p4;led on (by me)
		gosub All1500
		;Learning to fly posture (uh ? nutty ?...it CAN fly...)
		for Index = 1 to 4
			serout SSC32,i38400,"#",MRHV,MRHV2,"P1900#",MRK,MRK2,"P1800#",MLHV,MLHV2,"P1100#", |
				MLK,MLK2,"P1200T288",13]
			serout SSC32,i38400,"#",RRHV,RRHV2,"P1600#",RRK,RRK2,"P1600#",FRHV,FRHV2,"P1600#", |
				FRK,FRK2,"P1600#",RLHV,RLHV2,"P1400#",RLK,RLK2,"P1400#",FLHV,FLHV2,"P1400#", |
				FLK,FLK2,"P1400T576",13]
			pause 288
			serout SSC32,i38400,"#",MRK,MRK2,"P1200#",MLK,MLK2,"P1800T288",13]
			pause 288
			serout SSC32,i38400,"#",RRHV,RRHV2,"P1400#",RRK,RRK2,"P1400#",MRHV,MRHV2,"P1500#", |
				FRHV,FRHV2,"P1400#",FRK,FRK2,"P1400#",RLHV,RLHV2,"P1600#",RLK,RLK2,"P1600#", |
				MLHV,MLHV2,"P1500#",FLHV,FLHV2,"P1600#",FLK,FLK2,"P1600T576",13]
			pause 576
		next
		serout SSC32,i38400,"#",MRHV,MRHV2,"P1800#",MRK,MRK2,"P1800#",MLHV,MLHV2,"P1200#", |
			MLK,MLK2,"P1200T288",13]
		pause 288
		gosub All1500
		low p4; led off (by me)
	endif
endif

if (DualShock(1).bit0 = 0) and LastButton(0).bit0 then	;Select Button test
	LockLegs = LockLegs ^ 1
	Sound 9,[100\(2000 + LockLegs * 1000)]
	gosub FlatBody
endif

if (DualShock(1).bit3 = 0) and LastButton(0).bit3 then	;Start Button test
	KneeShift(6) = KneeShift(6) ^ KneeShiftPulse
	Sound 9,[100\(800 + KneeShift(6))]
endif

if (DualShock(1).bit1 = 0) and LastButton(0).bit1 then	;L3 Button test
	if LockLegs then
		LeftStickMode = (LeftStickMode + 1) & 3
		gosub FlatBody
	else
		HeightAdjust = HeightAdjust ^ 1
	endif
	Sound 9,[100\3500]
endif

if (DualShock(1).bit2 = 0) and LastButton(0).bit2 then	;R3 Button test (Horn)
	Sound 9,[800\392, 600\370, 200\0, 800\330, 600\294, 200\0, 300\330, 100\0, 300\330]
endif

if DualShock(1).bit4 = 0 then 	;Up Button test
	LegUpShift = (LegUpShift + 1) max LegUpShiftMax	
elseif DualShock(1).bit6 = 0	;Down Button test
	LegUpShift = (LegUpShift - 1) min LegUpShiftMin	
else
	goto NoSound
endif

GaitKind = LegUpShift > 45
Sound 9,[20\(LegUpShift * 10 + 400 + GaitKind * 200)]
MovesDelay = 8

NoSound

if (DualShock(1).bit5 = 0) and LastButton(0).bit5 then 	;Right Button test
	GaitSpeedTmp = (GaitSpeedTmp + 1) max 20
elseif (DualShock(1).bit7 = 0) and LastButton(0).bit7	;Left Button test
	GaitSpeedTmp = (GaitSpeedTmp - 1) min 3
else
	goto NoSound1
endif
Sound 9,[20\(50-GaitSpeedTmp) * 35 + 400]
MovesDelay = 8

NoSound1

GaitSpeed = GaitSpeedTmp min (3 + GaitKind)

for Index = 3 to 6
	if DualShock(Index) > (128 + DeadZone) then
		DualShock(Index) = DualShock(Index) - DeadZone/2
	elseif DualShock(Index) < (128 - DeadZone)
		DualShock(Index) = DualShock(Index) + DeadZone/2
	else
		DualShock(Index) = 128
	endif
next

YSpeed = DualShock(3) - 128		; Right Stick Horizontal

XSpeed = DualShock(4) - 128		; Right Stick Vertical

Steering = DualShock(5) - 128		; Left Stick Horizontal

StepFlag = (GaitSpeedTmp - 2) max 3
if HeightAdjust or LockLegs then
	Height = LastHeight + (((DualShock(6) - 128) / 5) - LastHeight) / StepFlag; Left Stick Vertical
endif

Height = (Height Max HeightLimit) min - HeightLimit

;H3
if Steering or (Height <> LastHeight) or YSpeed or XSpeed or LockLegs then
MovesDelay = 8
endif

if MovesDelay > 0 then
	LastHeight = Height
	DCoord = SQR(XSpeed * XSpeed + YSpeed * YSpeed)
	TmpCos = XSpeed * 127 / DCoord
	gosub ACos
	DAngle = TmpAngle
	if YSpeed > 0 then
		DAngle = 256 - DAngle
	endif

	DCoord = DCoord max (128 - ABS(Height) - ABS(TibiaAngle * 2))

	; 180° Deck Code
	if (Dangle < 64 or Dangle > 191) and (DCoord > 0) then
		DeckTilt_Pulse = 1680 - Dcoord
	else
		DeckTilt_Pulse = 1380 + Dcoord
	endif
	Deck_Pulse =  ((Deck_PulseMax - Deck_PulseMin) * ((DAngle + 64 ) & $7F)) / 127 + Deck_PulseMin

	; 360° Deck Code
	;Deck_Pulse = ((Deck_PulseMax - Deck_PulseMin) * DAngle) / 255 + Deck_PulseMin

	Steps = Steps + 1
	if Steps > NbSteps then
		Steps = 1
		FlipFlap = FlipFlap ^ 1
		NbSteps = GaitSpeed
	endif

	if LockLegs then
		if LeftStickMode > 0 then ;Body roll and pitch
			if (leftStickMode & 1) then
				Roll = Roll + (Steering - Roll) / StepFlag
				Steering = 0
			else
				Roll = 0
			endif

			if (leftStickMode & 2) then
				Pitch = Pitch + (Height - Pitch) / StepFlag
				Height = 0
			else
				Pitch = 0
			endif

			HeightShift(0) = Roll/10
			HeightShift(2) = HeightShift(0)
			HeightShift(3) = -HeightShift(0)
			HeightShift(5) = HeightShift(3)

			HeightShift(0) = ((HeightShift(0) + Pitch) max HeightLimit) min -HeightLimit
			HeightShift(3) = -HeightShift(0)
			HeightShift(2) = ((HeightShift(2) - Pitch) max HeightLimit) min -HeightLimit
			HeightShift(5) = -HeightShift(2)

			HeightShift(1) = HeightShift(0) + HeightShift(2)
			HeightShift(4) = HeightShift(3) + HeightShift(5)
		endif
		LittleGripOCPulse = ((LittleGripOCPulse + (DualShock(2).bit3 * 50) - (DualShock(2).bit2 * 50)) |
			min LGripOC_PulseMin) max LGripOC_PulseMax
		LittleGripLRPulse = ((LittleGripLRPulse + (DualShock(2).bit1 * 50) - (DualShock(2).bit0 * 50)) |
			min LGripLR_PulseMin) max LGripLR_PulseMax
		GaitSpeedTmp = StepFlag + 2
	else
		StepFlag = NbSteps - Steps + 1
	endif

	for Index = 0 to 5
		XPos2(Index) = -(DCoord * SIN(DAngle + (Index * 43 + 21) + 64) / 300) ; 43 => 60 degrees
		ZPos2(Index) = -(DCoord * SIN(DAngle + (Index * 43 + 21)) / 300) ; 43 => 60 degrees
	next

	Tripod = FlipFlap
	gosub AorB_Down

	Freeze = Steps < (NbSteps - GaitKind)
	Tripod = FlipFlap ^ 1
	gosub AorB_Up	

	for Index = 0 to 5

		;Distance and HipH_Angle with XZ
		Distance = SQR((XPos(Index) * XPos(Index) + ZPos(Index) * ZPos(Index)) / 4) * 2
		TmpCos = ZPos(Index) * 127 / Distance

		Distance = Distance + TibiaAngle ; Tibia angle for special legs (3DOF-C)

		Gosub ACos
		HipH_Angle = (TmpAngle max HipH_AngleMax) min HipH_AngleMin
		;----------

		;Set Angle
		TmpXPos = XPos(Index) * 127
		TmpYPos = (YPos(Index) * 127) max 0
		TmpZPos = ZPos(Index) * 127
		TmpDistance = ((Distance - HipV_HipH) * 127) min 0
		
		TmpSEWSEW = (TmpYPos * TmpYPos + TmpDistance * TmpDistance) / 16129
		TmpSEW = SQR(TmpSEWSEW)

		TmpCos = (Femur_Length * Femur_Length + Tibia_Length * Tibia_Length - TmpSEWSEW)
		TmpCos = TmpCos * 127 / (2 * Femur_Length * Tibia_Length)
		gosub ACos
		Knee_Angle = (TmpAngle max Knee_AngleMax) min Knee_AngleMin

		TmpCos = -TmpYPos / TmpSew
		gosub ACos
		HipV_Angle = TmpAngle

		TmpCos = (Femur_Length * Femur_Length - Tibia_Length * Tibia_Length + TmpSEWSEW) 
		TmpCos = TmpCos * 127 / (2 * Femur_Length * TmpSEW) 
	    gosub ACos
	    HipV_Angle = ((TmpAngle + HipV_Angle) max HipV_AngleMax) min HipV_AngleMin
	    ;----------

		HipH_Angle = HipH_Angle + Rotate(Index)
		
		HipH_Pulse(Index) =  (((HipH_PulseMax - HipH_PulseMin) * (HipH_Angle - HipH_AngleMin) |
			/ (HipH_AngleMax - HipH_AngleMin) + HipH_PulseMin) max HipH_PulseMax) min HipH_PulseMin

		HipV_Pulse(Index) = (((HipV_PulseMax - HipV_PulseMin) * (HipV_Angle - HipV_AngleMin) |
			/ (HipV_AngleMax - HipV_AngleMin) + HipV_PulseMin) max HipV_PulseMax) min HipV_PulseMin

		Knee_Pulse(Index) = (((Knee_PulseMax - Knee_PulseMin) * (Knee_Angle - Knee_AngleMin) |
			/ (Knee_AngleMax - Knee_AngleMin) + Knee_PulseMin) max Knee_PulseMax) min Knee_PulseMin
		Knee_Pulse(Index) = 3000 - Knee_Pulse(Index) - KneeShift(Index) * 2
	next

	serout SSC32,i38400,"#",RRHH,RRHH2,"P",DEC HipH_Pulse(0),"#",RRHV,RRHV2,"P",DEC HipV_Pulse(0), |
		"#",RRK,RRK2,"P",DEC Knee_Pulse(0),"#",FRHH,FRHH2,"P",DEC HipH_Pulse(2), |
		"#",FRHV,FRHV2,"P",DEC HipV_Pulse(2),"#",FRK,FRK2,"P",DEC Knee_Pulse(2), |
		"#",MLHH,MLHH2,"P",DEC HipH_Pulse(4),"#",MLHV,MLHV2,"P",DEC 3000 - HipV_Pulse(4), |
		"#",MLK,MLK2,"P",DEC 3000 - Knee_Pulse(4),"#",MRHH,MRHH2,"P",DEC HipH_Pulse(1), |
		"#",MRHV,MRHV2,"P",DEC HipV_Pulse(1),"#",MRK,MRK2,"P",DEC Knee_Pulse(1), |	
		"#",RLHH,RLHH2,"P",DEC HipH_Pulse(5),"#",RLHV,RLHV2,"P",DEC 3000 - HipV_Pulse(5), |
		"#",RLK,RLK2,"P",DEC 3000 - Knee_Pulse(5),"#",FLHH,FLHH2,"P",DEC HipH_Pulse(3), |	
		"#",FLHV,FLHV2,"P",DEC 3000 - HipV_Pulse(3),"#",FLK,FLK2,"P",DEC 3000 - Knee_Pulse(3), |
		"#",DeckP,DeckP2,"P",DEC Deck_Pulse,"#",DeckTilt,DeckTilt2,"P",DEC DeckTilt_Pulse, |
		"#",LGripOC,LGripOC2,"P",DEC LittleGripOCPulse,"#",LGripLR,LGripLR2,"P",DEC LittleGripLRPulse,"T210",13]
else
	pause 144
	if MovesDelay < -15 then
		MovesDelay = (NbSteps - GaitKind) - Steps + 1
	EndIf	
endif
MovesDelay = MovesDelay - 1

OffEnd
LastButton(0) = DualShock(1)
LastButton(1) = DualShock(2)

goto main

;--------------------------------------------------------------------
;-------------Sub H3 Init
H3Init
LockLegs = 0
NbSteps = 4
GaitSpeedTmp = NbSteps
LegUpShift = 35

for Index = 0 to 5
	XPos(Index) = HipV_HipH + Femur_Length
	YPos(Index) = - Tibia_Length
	ZPos(Index) = 0
next

Gosub InitPos
MovesDelay = 8
; then All1500

;-------------Sub All1500
All1500
HeightAdjust = 1
height = 0
LastHeight = 0

for Index = 0 to 27	;preserve servo 28 (Deck Tilt),29 and 30 (Little Gripper),31 (Deck)
	serout SSC32,i38400,"#",DEC Index,"P1500"]
next
serout SSC32,i38400,"T576",13]

pause 576

Steps = NbSteps
; then Flat Body

;-------------Sub Flat Body
FlatBody
Roll = 0
Pitch = 0
for Index = 0 to 5
HeightShift(Index) = 0
next

return	

;-------------Sub InitPos
InitPos
serout SSC32,i38400,"#",RRHV,RRHV2,“P2100#”,RRK,RRK2,“P1800#”,MRHV,MRHV2,“P2100#”,MRK,MRK2,“P1800#”, |
FRHV,FRHV2,“P2100#”,FRK,FRK2,“P1800#”,RLHV,RLHV2,“P900#”,RLK,RLK2,“P1200#”,MLHV,MLHV2,“P900#”, |
MLK,MLK2,“P1200#”,FLHV,FLHV2,“P900#”,FLK,FLK2,“P1200T1152”,13]
pause 576
serout SSC32,i38400,"#",RRHH,RRHH2,“P1500#”,MRHH,MRHH2,“P1500#”,FRHH,FRHH2,“P1500#”, |
RLHH,RLHH2,“P1500#”,MLHH,MLHH2,“P1500#”,FLHH,FLHH2,“P1500T576”,13]
pause 576

return

;-------------Sub Arc Cosinus
ACos
TmpCos = (TmpCos max 127) min -127
if TmpCos < 0 then
TmpAngle = 128 - ArcCos(-TmpCos)
else
TmpAngle = ArcCos(TmpCos)
endif

return

;-------------Tripod ‘A’ (tripod = 0) or ‘B’ (Tripod = 1) Down
AorB_Down
for Index = 0 + Tripod to 4 + Tripod Step 2
KneeShift(Index) = 0
Rotate(Index) = Rotate(Index) + (Steering/5 - Rotate(Index))/StepFlag
YPos(Index) = -Tibia_Length + Height + HeightShift(Index)
XPos(Index) = XPos(Index) + (XPos2(Index) - (XPos(Index) - (HipV_HipH + Femur_Length)))/StepFlag
ZPos(Index) = ZPos(Index) + (ZPos2(Index) - ZPos(Index))/StepFlag
next

return

;-------------Tripod ‘A’ (tripod = 0) or ‘B’ (Tripod = 1) Up
AorB_Up
if LockLegs then AorB_Down ;Goto sub AorB_Down and return directly from it to main loop

if (Steps = NbSteps) and GaitKind then
	StepFlag = NbSteps
	goto AorB_Down	;Goto sub AorB_Down and return directly from it to main loop
else
 	StepFlag = StepFlag - GaitKind - 1
endif	

for Index = 0 + Tripod to 4 + Tripod Step 2
	if (Steps > 1) and (Steps < (NbSteps - GaitKind - 1)) then 
		KneeShift(Index) = KneeShift(6)
	else
		KneeShift(Index) = 0
	endif
	Rotate(Index) = Rotate(Index) + (-Steering/5 - Rotate(Index))/StepFlag
	YPos(Index) = -Tibia_Length + Height + (LegUpShift * Freeze)
	XPos(Index) = XPos(Index) + (-XPos2(Index) - (XPos(Index) - (HipV_HipH + Femur_Length)))/StepFlag
	ZPos(Index) = ZPos(Index) + (-ZPos2(Index) - ZPos(Index))/StepFlag
next

return	

;--------------------------------------------------------------------
[/code]

I did not have an Atom Pro hooked up, but when I try to compile normal or debug, I do not get any errors?

Kurt

Thats why I said its probably an installation error…

I tried it on 3 different machines, one of them was a fresh install, and I’m still gettting the errors. Build is OK, Program is OK but debug is :confused:
I’m using Win XP Pro Greek with SP3

[code]main:

high p1
high p2
high p3

pause 50

low p1
low p2
low p3

pause 50

gosub tt1
goto main

tt1:
'do nothing
return
[/code]

The above program issues the same errors when using the debug button

the debug errors show lines “gosub tt1” and “return” as the errors

If I comment or remove these lines then the debug button works.

lol I just thought of this. Why are you using the beta version of the IDE? that’s probably your problem. :laughing:

How are you bringing the file into the IDE? Make sure the program is saved with a BAS extension then open it. Don’t drag and drop or cut and paste. Nathan should be popping in here to help if possible.

Actually a lot of people are using 8.0.1.8 as it fixed a couple of bugs…

The question is which version of …8. Is this the current version. Which you can download currently from BM:
basicmicro.com/downloads/software/BasicATOMProSetup_8018.exe

I know that I have downloaded at least 3 or 4 versions of this beta so far… Maybe I should check to make sure they are the same now…

Kurt

What IDE are you using Kurt?

I should mention that I have had these types of errors in the past. I think some of them were caused when the code was recompiled for debug because it made some of the code bigger, which caused some of their labels (used for the equiv of gosubs and gotos) to not be within range. When you code this up in assembly language you can specify how big of a displacement to use for these. For example you can say I only want to use an 8 bit displacement but if the code changes and the label is not with 256 bytes of where you are it will now error out…

Sounds like one of these type of issues. So assuming you are using the latest …8 version and you are getting this error, you will need Acidtech to find it and update his code.

Kurt

I am using what appears to be a different version of 8.0.1.8. The version I have installed:12/01/2008 09:04 PM 30,765,228 BasicAtomProSetup_8018.exe

The one I just downloaded from BM:
03/24/2009 07:07 AM 30,765,181 BasicATOMProSetup_8018a.exe

So the size is different. Looks like I need to reinstall the latest… Maybe he added support for AtomPro1 or just a little tweek…

Kurt

Ok, I went ahead and tried your code in version 8.0.1.7 and it worked. The beta version 8.0.1.8 did NOT work.

I just answered your question. switch the IDE to version 8.0.1.7 and it’ll work just fine. :slight_smile:

FYI - Yep I uninstalled my version of .8 and installed the current version of .8 and it now fails to compile in debug mode…

Kurt