"Castles & Crosses" Autonomous Mobile Robot Ga

  1. Hi,

I designed a program for mobile robots to play “Castles & Crosses” a CTF game … my first robot to pay is “OPECER” is a slightly modified tank-track robot, the robot actually can see and perform assigned tasks based on clues set about the game arena (a big maze of walls full of traps) … see the video …

The program allows the end-user to preset AI components for the robot to use as a guide towards finding the goal (the opposing teams HomeBase) …

Future versions of the game will include First Person Shooter Laser Pointer Tag! Yes, by using a laser pointer the robot will be able to shoot at targets in windows, on the walls or even try a “kill shot” on an opposing teams robot!

Because this program is so generic to many types of robots, it can be used on wheeled or legged robots … LynxMotion robots can easily be adpated to the hardware and play the game …

brainless.org/OPEC/OPEC-CTF.htm

And after you get started, then imagination takes over to build bigger and better and different gaming arena’s … I’m tyring to figure out how to make mine like one of the castles in Quake … just think of how cool it would be for the robot to have to traverse under a waterfall? The umbrella would have to push out of a protective tube horizontally first, open up, then swing up vertical to protect the robot … after the robot has safely passed hazard and is in the clear, the umbrella would spin off the water, swing down to the horizontl position and close while packing away back into the protective tube … and when the robot sees a monster or enemy teamember it would aim and shoot a laser for points by hitting a photo-sensor on the target …

There is no limit to the fun and imaginational changes to the game using autonomous robots … and it all starts with a robot that can simply play the game!

The POB is one amazing product. I especially like it’s ability to “see” two object patterns simultaneously.

Hey CaptKill4Fun,

Hows you been? Thats a pretty cool video :slight_smile: Im amazing how you managed to walk around the maze with your camera pointing down and not hit any walls!!