Hey guys,
I’ve been working on this for days (I had several issues), but haven’t been able to figure out this last issue.
I’m using the following:
Zenta’s Code: post-p68955?hilit=Biped_6DOF_ARC32_XBee_PS2#p68955
Controller: PS2 Lynxmotion
Servos: Turnigy TGY-S9010D Digital Servos
Board: Basic Micro ARC32
Here’s a video demonstrating the issues:
youtube.com/watch?v=dzuc_rwLEFc
The symptoms / clues:
- When I press the Start button on the controller to turn the biped on, it goes to a tiptoe position (see photos below).
- After that, each time I press the DPad UP button, the biped lowers towards the correct stance (this is backwards I believe).
- When it attempts to walk, the active leg straightens out (towards the tiptoe position) instead of lifting up. (See video)
- When I switch to Single Leg Mode, pressing the LEFT stick UP, raises the leg up (this seems to be correct??).
- While in Single Leg Mode, pressing the RIGHT stick UP, results in the weird tiptoe step sequence.
- See photo below of biped stance with servo’s zeroed, it appears to be correct.
- Configuration is set for UseReversedKnee con 1
In general, it seems like almost all of the servos are reversed from what they should be… but clue number 4 above (Single Leg mode) kinda blew that for me. I’ve put tons of debug code in looking at the servo positions / trying to figure it out but I feel like it’s something simple I’m missing… that or the TGY-S9010D are doing something weird.
Thank you in advance for your help!
Initial tiptoe position:
Servos all set to zero with arc32: