AH3-R and the Lynxmotion Controller

Hi,

I have an AH3-R. Attached is both the SSC-32 and the Bot Board II. I also have a Lynxmotion controller.

I connected the SSc and Bot Board II as instructed in the assembly guide link below.

lynxmotion.com/images/html/build99c.htm

Using the BasicMicro IDE i uploaded the program below.

;
; Use Basic Micro ATOM IDE 02.2.1.1
; *** not suitable for IDE 05.3.0.0 (there’s a specific version for this IDE)
; Use Basic Atom 28
; *** not compatible with Basic Atom Pro (new version for BA Pro soon)

;************************************************
;*** Basic Atom with SSC-32 and PS2 DualShock ***
;----------------- 1.41 3DOF-A ------------------
;--------------- PS2 Controller -----------------
;-------------- Round Body (H3-R) ---------------
;********** Bot Board Buzzer support ************
;***** Little Gripper / Pan & Tilt support ******
;**************** Deck support ******************
;************************************************
;** Programmer: Laurent Gay, [email protected] **
;************************************************
;
; let’s say that the 2 switches holes of the H3/H3R is the ‘rear’ of the robot
;
; *** using 3 ‘right’ legs and 3 ‘left’ legs ***
; put the SSC-32 card with the PC serial port looking to ‘Front’ (opposite to H3R switches)
;
; 3 right legs connections :
; Rear Right leg : Hip Horizontal : pin 0, Hip Vertical : pin 1, Knee : pin 2
; Middle Right leg : Hip Horizontal : pin 4, Hip Vertical : pin 5, Knee : pin 6
; Front Right leg : Hip Horizontal : pin 8, Hip Vertical : pin 9, Knee : pin 10
;
; 3 left legs connections :
; Rear Left leg : Hip Horizontal : pin 16, Hip Vertical : pin 17, Knee : pin 18
; Middle Left leg : Hip Horizontal : pin 20, Hip Vertical : pin 21, Knee : pin 22
; Front Left leg : Hip Horizontal : pin 24, Hip Vertical : pin 25, Knee : pin 26
;
; Default mode :
; Move the robot (2 axis translation) with the right joystick
; Turn with the left joystick X axis
; move Up/Down body with the left joystick Y axis
; lock/unlock the height with the left joystick push button (L3)
;
; Body move mode :
; Push ‘select’ button to activate this mode (push ‘select’ again to return to default mode)
; move the body horizontally (2 axis translation) with the right joystick
; the left joystick push button (L3) has a new function now, it selects between 4 control modes for the left joystick:
; 1)- (by default) move the body vertically + rotate around the vertical axis
; 2)- (push L3 to activate) move the body vertically + roll
; 3)- (push L3 again to activate) pitch + rotate around the vertical axis
; 4)- (push L3 again to activate) pitch + roll the body
; pushing L3 again will return to mode 1 (cycling)
;
; go to standby position with the ‘Triangle’ button, press again to go to walk position
; Attack posture with the ‘Cross’ button (*** only possible if legs are not moving )
; All = 1500 posture with the ‘Circle’ button (
only possible if legs are not moving )
; Learning to fly posture with the ‘Square’ button (uh ? nutty ?..it CAN fly…) (
only possible if legs are not moving )
; Change the legs ‘up’ position with the digital Up/Down buttons
;
; Change the gait speed with digital right/left buttons
;
; Presets buttons (only with ‘Default’ mode):
; - R1 => Tall grass
; - L1 => Tile floor
; - R2 => Body low
; - L2 => Default preset
;
; Little Gripper support on Pin 29 (Left/Right) and 30 (Open/Close) (only in ‘Body move’ mode)
; - R1 => Open
; - L1 => Close
; - R2 => Rotate Right
; - L2 => Rotate Left
;
; Deck support on Pin 31 (panning servo)
; allow to handle a deck (for camera, sensors, lights)
; the panning servo will follow the direction it walk
; Additional tilt servo support for 180° Deck on pin 28 (Round body only)
; When using a 180° deck + 2 GP2D12 back to back on a tilt servo
; the tilt servo will incline the ‘usable’ GP2D12 (looking the walking direction) to floor
; when walking at low speed, the angle increase (looking near)
; when walking at full speed, the angle is close to horizontal (looking far)
; when going opposite direction, the angle is mirrored to vertical,
; making the opposite GP2D12 looking near or far
;
; Start button toggles between the ‘knee angle shift’ and ‘normal’ mode
;
; R3 button (right joystick push button) : Horn
;
; you may have to push the Analog Button on a MadCatz Wireless controller (if in sleep mode)
;
;
*********************************************
;
;
;--------------------------------------------------------------------
;-------------Constants
;PS2 Controller / BotBoard II (PS2 controller => pin 12, 13, 14, 15)
DAT con P12
CMD con P13
SEL con P14
CLK con P15
;*** SSC-32 card communication on pin 8 ***
SSC32 con p8

DeadZone con 28
PadMode con $79

;Deck
Deck_PulseMin con 600
Deck_PulseMax con 2400

;Little Gripper
LGripLR_PulseMin con 750
LGripLR_PulseMax con 2250
LGripOC_PulseMin con 750
LGripOC_PulseMax con 2250

;Legs
HipH_AngleMin con 21 ;30°
HipH_AngleMax con 107 ;150°
HipH_PulseMin con 910
HipH_PulseMax con 2090

HipV_AngleMin con 25 ;35°
HipV_AngleMax con 103 ;145°
HipV_PulseMin con 960
HipV_PulseMax con 2040

Knee_AngleMin con 36 ;50°
Knee_AngleMax con 107 ;150°
Knee_PulseMin con 1107
Knee_PulseMax con 2090

;****************************************************
; 3DOF-A Leg Dimensions (TibiaAngle constant = 0)
;HipV_HipH con 38 ;1.50" = 38mm (1.50 * 25.4)
;Femur_Length con 57 ;2.25" = 57mm (2.25 * 25.4)
;Tibia_Length con 124 ;4.875" = 124mm (4.875 * 25.4)

; 3DOF-B Leg Dimensions (TibiaAngle constant = 0)
;HipV_HipH con 29 ;1.14" = 29mm (1.14 * 25.4)
;Femur_Length con 57 ;2.25" = 57mm (2.25 * 25.4)
;Tibia_Length con 108 ;4.25" = 108mm (4.25 * 25.4)

; 3DOF-C Leg Dimensions (TibiaAngle constant = 20)
;HipV_HipH con 29 ;1.14" = 29mm (1.14 * 25.4)
;Femur_Length con 57 ;2.25" = 57mm (2.25 * 25.4)
;Tibia_Length con 141 ;5.55" = 141mm (5.55 * 25.4)

; 3DOF-(Old) Leg Dimensions (TibiaAngle constant = 0)
;HipV_HipH con 32 ;1.25" = 32mm (1.25 * 25.4)
;Femur_Length con 70 ;2.75" = 70mm (2.75 * 25.4)
;Tibia_Length con 108 ;4.25" = 108mm (4.25 * 25.4)
;****************************************************

; 3DOF-A Leg Dimensions (TibiaAngle constant = 0)
HipV_HipH con 38 ;1.50" = 38mm (1.50 * 25.4)
Femur_Length con 57 ;2.25" = 57mm (2.25 * 25.4)
Tibia_Length con 124 ;4.875" = 124mm (4.875 * 25.4)

LegUpShiftMin con 30
LegUpShiftMax con 70
KneeShiftPulse con 200 ;range is 0 to 255 (activated by pushing start button, affect the legs when up)
TibiaAngle con 0 ;range is -20 (interior) to 20 (exterior), 0 is vertical, this is ‘all time’ tibia angle

;ACos
data 64,64,63,63,63,62,62,62,61,61,61,60,60,60,59,59,|
59,59,58,58,58,57,57,57,56,56,56,55,55,55,54,54,|
54,53,53,53,52,52,52,51,51,51,50,50,50,49,49,49,|
48,48,48,47,47,46,46,46,45,45,45,44,44,44,43,43,|
42,42,42,41,41,41,40,40,39,39,39,38,38,37,37,37,|
36,36,35,35,35,34,34,33,33,32,32,31,31,31,30,30,|
29,29,28,28,27,27,26,25,25,24,24,23,23,22,21,21,|
20,19,19,18,17,16,15,15,14,13,11,10,09,07,05,00

; Don’t use ByteTable instead, it takes too much memory
RRHH con “0” ;Rear Right leg : Hip Horizontal : pin 0
RRHH2 con “0”
RRHV con “0” ;Rear Right leg : Hip Vertical : pin 1
RRHV2 con “1”
RRK con “0” ;Rear Right leg : Knee : pin 2
RRK2 con “2”

MRHH con “0” ;Middle Right leg : Hip Horizontal : pin 4
MRHH2 con “4”
MRHV con “0” ;Middle Right leg : Hip Vertical : pin 5
MRHV2 con “5”
MRK con “0” ;Middle Right leg : Knee : pin 6
MRK2 con “6”

FRHH con “0” ;Front Right leg : Hip Horizontal : pin 8
FRHH2 con “8”
FRHV con “0” ;Front Right leg : Hip Vertical : pin 9
FRHV2 con “9”
FRK con “1” ;Front Right leg : Knee : pin 10
FRK2 con “0”

RLHH con “1” ;Rear Left leg : Hip Horizontal : pin 16
RLHH2 con “6”
RLHV con “1” ;Rear Left leg : Hip Vertical : pin 17
RLHV2 con “7”
RLK con “1” ;Rear Left leg : Knee : pin 18
RLK2 con “8”

MLHH con “2” ;Middle Left leg : Hip Horizontal : pin 20
MLHH2 con “0”
MLHV con “2” ;Middle Left leg : Hip Vertical : pin 21
MLHV2 con “1”
MLK con “2” ;Middle Left leg : Knee : pin 22
MLK2 con “2”

FLHH con “2” ;Front Left leg : Hip Horizontal : pin 24
FLHH2 con “4”
FLHV con “2” ;Front Left leg : Hip Vertical : pin 25
FLHV2 con “5”
FLK con “2” ;Front Left leg : Knee : pin 26
FLK2 con “6”

;Little Gripper Pin
LGripLR Con “2” ;Little Gripper Left/Right : pin 29
LGripLR2 Con “9”
LGripOC Con “3” ;Little Gripper Open/close : pin 30
LGripOC2 Con “0”

; Deck Pin
DeckP Con “3” ;Deck Panning servo : pin 31
DeckP2 Con “1”

; Additional Tilt servo for 180° Deck
DeckTilt Con “2”
DeckTilt2 Con “8”

;--------------------------------------------------------------------
;-------------Variables
Index var Byte
DualShock var Byte(7)
DS2Mode var Byte
LastButton var Byte(2)
Steps var Byte
FlipFlap var Bit
FlagOff var Bit
MovesDelay var Sbyte
HeightAdjust var Bit

HeightShift var Sbyte(6)
KneeShift var Byte(7)

Steering var Sbyte
Height var Sbyte
LastHeight var Sbyte
HeightLimit var Byte
XSpeed var Sbyte
YSpeed var Sbyte
Roll var Sbyte
Pitch var Sbyte
Rotate var Sbyte(6)
DCoord var Byte
DAngle var Byte
NbSteps var Byte
GaitSpeed var Byte
GaitSpeedTmp var Byte
StepFlag var Byte

TmpXPos var Long
TmpYPos var Long
TmpZPos var Long
TmpDistance var Long
TmpSEW var Word
TmpSEWSEW var Long
TmpCos var Long
TmpAngle var Sbyte

XPos var Sword(6)
YPos var Sword(6)
ZPos var Sword(6)
XPos2 var Sword(6)
YPos2 var Sword(6)
ZPos2 var Sword(6)
Distance var Sword

HipH_Angle var Sbyte
HipV_Angle var Sword
Knee_Angle var Sword

HipH_Pulse var Word(6)
HipV_Pulse var Word(6)
Knee_Pulse var Word(6)

LittleGripOCPulse var Word
LittleGripLRPulse var Word
Deck_Pulse var Word
DeckTilt_Pulse var Word

LegUpShift var Byte
GaitKind var Bit
Freeze var Bit
Tripod var Bit
LockLegs var Bit
LeftStickMode var Byte

;--------------------------------------------------------------------
;***************
;*** Program ***
;***************

;-------------Init
clear

high CLK

LastButton(0) = 255
LastButton(1) = 255

LittleGripOCPulse = 1500
LittleGripLRPulse = 1500

HeightLimit = 25 - ABS(TibiaAngle / 2)

pause 500

;-------------Init SSC-32 with pulse offsets
serout SSC32,i38400,"#", |
RRHH,RRHH2,“po0 #”,RRHV,RRHV2,“po0 #”,RRK,RRK2,“po0 #”, |
MRHH,MRHH2,“po0 #”,MRHV,MRHV2,“po0 #”,MRK,MRK2,“po0 #”, |
FRHH,FRHH2,“po0 #”,FRHV,FRHV2,“po0 #”,FRK,FRK2,“po0 #”, |
RLHH,RLHH2,“po0 #”,RLHV,RLHV2,“po0 #”,RLK,RLK2,“po0 #”, |
MLHH,MLHH2,“po0 #”,MLHV,MLHV2,“po0 #”,MLK,MLK2,“po0 #”, |
FLHH,FLHH2,“po0 #”,FLHV,FLHV2,“po0 #”,FLK,FLK2,“po0”,13]

;SSC-32 -> H3 engine
gosub H3Init
Sound 9,[100\4235, 200\4435]
;--------------------------------------------------------------------
;-------------Main loop
main

;Ps2Query
low SEL
shiftout CMD,CLK,FASTLSBPRE,$1\8]
shiftin DAT,CLK,FASTLSBPOST,[DS2Mode\8]
high SEL
pause 1

low SEL
shiftout CMD,CLK,FASTLSBPRE,$1\8,$42\8]	
shiftin DAT,CLK,FASTLSBPOST,[DualShock(0)\8, DualShock(1)\8, DualShock(2)\8, DualShock(3)\8, |
	DualShock(4)\8, DualShock(5)\8, DualShock(6)\8]
high SEL
pause 1	

if DS2Mode <> PadMode then
	low SEL
	shiftout CMD,CLK,FASTLSBPRE,$1\8,$43\8,$0\8,$1\8,$0\8] ;CONFIG_MODE_ENTER
	high SEL
	pause 1

	low SEL
	shiftout CMD,CLK,FASTLSBPRE,$01\8,$44\8,$00\8,$01\8,$03\8,$00\8,$00\8,$00\8,$00\8] ;SET_MODE_AND_LOCK
	high SEL
	pause 1

	;low SEL
	;shiftout CMD,CLK,FASTLSBPRE,$01\8,$4D\8,$00\8,$00\8,$01\8,$FF\8,$FF\8,$FF\8,$FF\8] ;VIBRATION_ENABLE
	;high SEL
	;pause 1

	low SEL
	shiftout CMD,CLK,FASTLSBPRE,$01\8,$4F\8,$00\8,$FF\8,$FF\8,$03\8,$00\8,$00\8,$00\8] ;SET_DS2_NATIVE_MODE
	high SEL
	pause 1

	low SEL
	shiftout CMD,CLK,FASTLSBPRE,$01\8,$43\8,$00\8,$00\8,$5A\8,$5A\8,$5A\8,$5A\8,$5A\8] ;CONFIG_MODE_EXIT_DS2_NATIVE
	high SEL
	pause 1

	low SEL
	shiftout CMD,CLK,FASTLSBPRE,$01\8,$43\8,$00\8,$00\8,$00\8,$00\8,$00\8,$00\8,$00\8] ;CONFIG_MODE_EXIT
	high SEL
	nap 4

	goto main
endif

;**********************************************************************
; R1-L1-R2-L2 presets code
;
; to change Body Height (range is -25 (body up) to 25 (body down)) :
;Height = 10 ; for example
;
; to change Leg Up Shift (range is 20 (close to floor) to 70 (about 2.5 inches from floor))
;LegUpShift = 30 ; for example
;
; to change Gait Speed (range is 3 (fast) to 20 (very slow))
;GaitSpeed = 4 ; for example

If LockLegs then NoPresets
if (DualShock(2).bit3 = 0) and LastButton(1).bit3 then	;R1 Button test
	Height = -25		; tall grass
	LegUpShift = 70
	GaitSpeed = 10
elseif (DualShock(2).bit2 = 0) and LastButton(1).bit2	;L1 Button test
	Height = 5			; tile floor
	LegUpShift = 30
	GaitSpeed = 3
elseif (DualShock(2).bit1 = 0) and LastButton(1).bit1	;R2 Button test
	Height = 25			; Body low
	LegUpShift = 35
	GaitSpeed = 4
elseif (DualShock(2).bit0 = 0) and LastButton(1).bit0	;L2 Button test
	Height = 0			; Default preset
	LegUpShift = 35
	GaitSpeed = 4
else
	goto NoPresets
endif

HeightAdjust = 0
LegUpShift = (LegUpShift max LegUpShiftMax) min LegUpShiftMin 
GaitKind = LegUpShift > 45
GaitSpeedTmp = GaitSpeed max 20
MovesDelay = 8	

NoPresets
;**********************************************************************

if (DualShock(2).bit4 = 0) and LastButton(1).bit4 then	;Triangle Button test
	FlagOff = FlagOff ^ 1
	if FlagOff then
		gosub All1500
		Gosub InitPos
		Nap 3
		for Index = 0 to 31
			serout SSC32,i38400,"#",DEC Index,"P0"]
		next
		serout SSC32,i38400,[13]
	else
		gosub H3Init
	endif
endif

if FlagOff then
	nap 3
	goto OffEnd
endif

if (MovesDelay <= 0) or LockLegs then
	if (DualShock(2).bit5 = 0) and LastButton(1).bit5 then	;Circle Button test
		gosub All1500
	endif

	if (DualShock(2).bit6 = 0) and LastButton(1).bit6 then	;Cross Button test
		gosub All1500
		;Attack posture
		serout SSC32,i38400,"#",MRHH,MRHH2,"P1800#",MRHV,MRHV2,"P1700#",MRK,MRK2,"P1700#", |
			MLHH,MLHH2,"P1200#",MLHV,MLHV2,"P1300#",MLK,MLK2,"P1300T288",13]
		nap 4
		serout SSC32,i38400,"#",MRHV,MRHV2,"P1500#",MRK,MRK2,"P1500#",MLHV,MLHV2,"P1500#", |
			MLK,MLK2,"P1500T288",13]
		nap 4
		serout SSC32,i38400,"#",RRHV,RRHV2,"P1800#",RRK,RRK2,"P1800#",MRHV,MRHV2,"P1400#", |
			MRK,MRK2,"P1400#",FRHH,FRHH2,"P1800#",FRHV,FRHV2,"P2100#",RLHV,RLHV2,"P1200#", |
			RLK,RLK2,"P1200#",MLHV,MLHV2,"P1600#",MLK,MLK2,"P1600#",FLHH,FLHH2,"P1200#", |
			FLHV,FLHV2,"P900T288",13]
		nap 4
		for Index = 1 to 10
			serout SSC32,i38400,"#",FRHV,FRHV2,"P2000#",FRK,FRK2,"P1600#",FLHV,FLHV2,"P900#", |
				FLK,FLK2,"P1600T144",13]
			nap 3
			serout SSC32,i38400,"#",FRHV,FRHV2,"P2100#",FRK,FRK2,"P1400#",FLHV,FLHV2,"P1000#", |
				FLK,FLK2,"P1400T144",13]
			nap 3
		next
		serout SSC32,i38400,"#",FRHH,FRHH2,"P1500#",FRK,FRK2,"P1500#",FLHH,FLHH2,"P1500#", |
			FLHV,FLHV2,"P900#",FLK,FLK2,"P1500T288",13]
		nap 4
		serout SSC32,i38400,"#",RRHV,RRHV2,"P1500#",RRK,RRK2,"P1500#",MRHV,MRHV2,"P1500#", |
			MRK,MRK2,"P1500#",FRHV,FRHV2,"P1500#",MLHV,MLHV2,"P1500#",MLK,MLK2,"P1500#", |
			FLHV,FLHV2,"P1500#",RLHV,RLHV2,"P1500#",RLK,RLK2,"P1500T576",13]
		nap 5
		serout SSC32,i38400,"#",MRHH,MRHH2,"P1500#",MRHV,MRHV2,"P1700#",MRK,MRK2,"P1700#", |
			MLHH,MLHH2,"P1500#",MLHV,MLHV2,"P1300#",MLK,MLK2,"P1300T288",13]
		nap 4
		serout SSC32,i38400,"#",MRHV,MRHV2,"P1500#",MRK,MRK2,"P1500#",MLHV,MLHV2,"P1500#", |
			MLK,MLK2,"P1500T288",13]
		nap 4
	endif

	if (DualShock(2).bit7 = 0) and LastButton(1).bit7 then	;Square Button test
		gosub All1500
		;Learning to fly posture (uh ? nutty ?...it CAN fly...)
		for Index = 1 to 4
			serout SSC32,i38400,"#",MRHV,MRHV2,"P1900#",MRK,MRK2,"P1800#",MLHV,MLHV2,"P1100#", |
				MLK,MLK2,"P1200T288",13]
			serout SSC32,i38400,"#",RRHV,RRHV2,"P1600#",RRK,RRK2,"P1600#",FRHV,FRHV2,"P1600#", |
				FRK,FRK2,"P1600#",RLHV,RLHV2,"P1400#",RLK,RLK2,"P1400#",FLHV,FLHV2,"P1400#", |
				FLK,FLK2,"P1400T576",13]
			nap 4
			serout SSC32,i38400,"#",MRK,MRK2,"P1200#",MLK,MLK2,"P1800T288",13]
			nap 4
			serout SSC32,i38400,"#",RRHV,RRHV2,"P1400#",RRK,RRK2,"P1400#",MRHV,MRHV2,"P1500#", |
				FRHV,FRHV2,"P1400#",FRK,FRK2,"P1400#",RLHV,RLHV2,"P1600#",RLK,RLK2,"P1600#", |
				MLHV,MLHV2,"P1500#",FLHV,FLHV2,"P1600#",FLK,FLK2,"P1600T576",13]
			nap 5
		next
		serout SSC32,i38400,"#",MRHV,MRHV2,"P1800#",MRK,MRK2,"P1800#",MLHV,MLHV2,"P1200#", |
			MLK,MLK2,"P1200T288",13]
		nap 4
		gosub All1500
	endif
endif

if (DualShock(1).bit0 = 0) and LastButton(0).bit0 then	;Select Button test
	LockLegs = LockLegs ^ 1
	Sound 9,[100\(2000 + LockLegs * 1000)]
	gosub FlatBody
endif

if (DualShock(1).bit3 = 0) and LastButton(0).bit3 then	;Start Button test
	KneeShift(6) = KneeShift(6) ^ KneeShiftPulse
	Sound 9,[100\(800 + KneeShift(6))]
endif

if (DualShock(1).bit1 = 0) and LastButton(0).bit1 then	;L3 Button test
	if LockLegs then
		LeftStickMode = (LeftStickMode + 1) & 3
		gosub FlatBody
	else
		HeightAdjust = HeightAdjust ^ 1
	endif
	Sound 9,[100\3500]
endif

if (DualShock(1).bit2 = 0) and LastButton(0).bit2 then	;R3 Button test (Horn)
	Sound 9,[800\392, 600\370, 200\0, 800\330, 600\294, 200\0, 300\330, 100\0, 300\330]
endif

if DualShock(1).bit4 = 0 then 	;Up Button test
	LegUpShift = (LegUpShift + 1) max LegUpShiftMax	
elseif DualShock(1).bit6 = 0	;Down Button test
	LegUpShift = (LegUpShift - 1) min LegUpShiftMin	
else
	goto NoSound
endif

GaitKind = LegUpShift > 45
Sound 9,[20\(LegUpShift * 10 + 400 + GaitKind * 200)]
MovesDelay = 8

NoSound

if (DualShock(1).bit5 = 0) and LastButton(0).bit5 then 	;Right Button test
	GaitSpeedTmp = (GaitSpeedTmp + 1) max 20
elseif (DualShock(1).bit7 = 0) and LastButton(0).bit7	;Left Button test
	GaitSpeedTmp = (GaitSpeedTmp - 1) min 3
else
	goto NoSound1
endif
Sound 9,[20\(50-GaitSpeedTmp) * 35 + 400]
MovesDelay = 8

NoSound1

GaitSpeed = GaitSpeedTmp min (3 + GaitKind)

for Index = 3 to 6
	if DualShock(Index) > (128 + DeadZone) then
		DualShock(Index) = DualShock(Index) - DeadZone/2
	elseif DualShock(Index) < (128 - DeadZone)
		DualShock(Index) = DualShock(Index) + DeadZone/2
	else
		DualShock(Index) = 128
	endif
next

YSpeed = DualShock(3) - 128		; Right Stick Horizontal

XSpeed = DualShock(4) - 128		; Right Stick Vertical

Steering = DualShock(5) - 128		; Left Stick Horizontal

StepFlag = (GaitSpeedTmp - 2) max 3
if HeightAdjust or LockLegs then
	Height = LastHeight + (((DualShock(6) - 128) / 5) - LastHeight) / StepFlag; Left Stick Vertical
endif

Height = (Height Max HeightLimit) min - HeightLimit

;H3
if Steering or (Height <> LastHeight) or YSpeed or XSpeed or LockLegs then
MovesDelay = 8
endif

if MovesDelay > 0 then
	LastHeight = Height
	DCoord = SQR(XSpeed * XSpeed + YSpeed * YSpeed)
	if XSpeed > 0 then
		TmpCos = XSpeed * 127 / DCoord
	else
		TmpCos = -((-XSpeed) * 127 / DCoord) ; **** due to bug in Basic ****
	endif
	gosub ACos
	DAngle = TmpAngle
	if YSpeed > 0 then
		DAngle = 256 - DAngle
	endif

	DCoord = DCoord max (128 - ABS(Height) - ABS(TibiaAngle * 2))

	; 180° Deck Code
	if (Dangle < 64 or Dangle > 191) and (DCoord > 0) then
		DeckTilt_Pulse = 1680 - Dcoord
	else
		DeckTilt_Pulse = 1380 + Dcoord
	endif
	Deck_Pulse =  ((Deck_PulseMax - Deck_PulseMin) * ((DAngle + 64 ) & $7F)) / 127 + Deck_PulseMin

	; 360° Deck Code
	;Deck_Pulse = ((Deck_PulseMax - Deck_PulseMin) * DAngle) / 255 + Deck_PulseMin

	Steps = Steps + 1
	if Steps > NbSteps then
		Steps = 1
		FlipFlap = FlipFlap ^ 1
		NbSteps = GaitSpeed
	endif

	if LockLegs then
		if LeftStickMode > 0 then ;Body roll and pitch
			if (leftStickMode & 1) then
				Roll = Roll + (Steering - Roll) / StepFlag
				Steering = 0
			else
				Roll = 0
			endif

			if (leftStickMode & 2) then
				Pitch = Pitch + (Height - Pitch) / StepFlag
				Height = 0
			else
				Pitch = 0
			endif

			HeightShift(0) = Roll/10
			HeightShift(2) = HeightShift(0)
			HeightShift(3) = -HeightShift(0)
			HeightShift(5) = HeightShift(3)

			HeightShift(0) = ((HeightShift(0) + Pitch) max HeightLimit) min -HeightLimit
			HeightShift(3) = -HeightShift(0)
			HeightShift(2) = ((HeightShift(2) - Pitch) max HeightLimit) min -HeightLimit
			HeightShift(5) = -HeightShift(2)

			HeightShift(1) = HeightShift(0) + HeightShift(2)
			HeightShift(4) = HeightShift(3) + HeightShift(5)
		endif
		LittleGripOCPulse = ((LittleGripOCPulse + (DualShock(2).bit3 * 50) - (DualShock(2).bit2 * 50)) |
			min LGripOC_PulseMin) max LGripOC_PulseMax
		LittleGripLRPulse = ((LittleGripLRPulse + (DualShock(2).bit1 * 50) - (DualShock(2).bit0 * 50)) |
			min LGripLR_PulseMin) max LGripLR_PulseMax
		GaitSpeedTmp = StepFlag + 2
	else
		StepFlag = NbSteps - Steps + 1
	endif

	for Index = 0 to 5
		XPos2(Index) = -(DCoord * COS(DAngle + (Index * 43 + 21)) / 300) ; 43 => 60 degrees
		ZPos2(Index) = -(DCoord * SIN(DAngle + (Index * 43 + 21)) / 300) ; 43 => 60 degrees
	next

	Tripod = FlipFlap
	gosub AorB_Down

	Freeze = Steps < (NbSteps - GaitKind)
	Tripod = FlipFlap ^ 1
	gosub AorB_Up	

	for Index = 0 to 5

		;Distance and HipH_Angle with XZ
		if Zpos(Index) > 0 then
			Distance = SQR((XPos(Index) * XPos(Index) + ZPos(Index) * ZPos(Index)) / 4) * 2
		else
			Distance = SQR((XPos(Index) * XPos(Index) |
				+ (-ZPos(Index)) * (-ZPos(Index))) / 4) * 2 ; **** due to bug in Basic ****
		endif
		if ZPos(Index) > 0 then
			TmpCos = ZPos(Index) * 127 / Distance
		else
			TmpCos = -(-ZPos(Index) * 127 / Distance) ; **** due to bug in Basic ****
		endif

		Distance = Distance + TibiaAngle ; Tibia angle for special legs (3DOF-C)

		Gosub ACos
		HipH_Angle = (TmpAngle max HipH_AngleMax) min HipH_AngleMin
		;----------

		;Set Angle
		TmpXPos = XPos(Index) * 127
		TmpYPos = (-((-YPos(Index)) * 127)) max 0 ; **** due to bug in Basic ****
		if ZPos(Index) > 0 then
			TmpZPos = ZPos(Index) * 127
		else
			TmpZPos = -((-ZPos(Index)) * 127) ; **** due to bug in Basic ****
		endif
		TmpDistance = ((Distance - HipV_HipH) * 127) min 0
		
		TmpSEWSEW = ((-TmpYPos) * (-TmpYPos) + TmpDistance * TmpDistance) / 16129 ; **** due to bug in Basic ****
		TmpSEW = SQR(TmpSEWSEW)

		TmpCos = (Femur_Length * Femur_Length + Tibia_Length * Tibia_Length - TmpSEWSEW)
		if TmpCos > 0 then
			TmpCos = TmpCos * 127 / (2 * Femur_Length * Tibia_Length)
		else
			TmpCos = -((-TmpCos) * 127 / (2 * Femur_Length * Tibia_Length)) ; **** due to bug in Basic ****
		endif 
		gosub ACos
		Knee_Angle = (TmpAngle max Knee_AngleMax) min Knee_AngleMin

		TmpCos = -TmpYPos / TmpSew
		gosub ACos
		HipV_Angle = TmpAngle

		TmpCos = (Femur_Length * Femur_Length - Tibia_Length * Tibia_Length + TmpSEWSEW) 
		if TmpCos > 0 then
			TmpCos = TmpCos * 127 / (2 * Femur_Length * TmpSEW) 
		else
			TmpCos = -((-TmpCos) * 127 / (2 * Femur_Length * TmpSEW)) ; **** due to bug in Basic ****
		endif
	    gosub ACos
	    HipV_Angle = ((TmpAngle + HipV_Angle) max HipV_AngleMax) min HipV_AngleMin
	    ;----------

		HipH_Angle = HipH_Angle + Rotate(Index)
		
		HipH_Pulse(Index) =  (((HipH_PulseMax - HipH_PulseMin) * (HipH_Angle - HipH_AngleMin) |
			/ (HipH_AngleMax - HipH_AngleMin) + HipH_PulseMin) max HipH_PulseMax) min HipH_PulseMin

		HipV_Pulse(Index) = (((HipV_PulseMax - HipV_PulseMin) * (HipV_Angle - HipV_AngleMin) |
			/ (HipV_AngleMax - HipV_AngleMin) + HipV_PulseMin) max HipV_PulseMax) min HipV_PulseMin

		Knee_Pulse(Index) = (((Knee_PulseMax - Knee_PulseMin) * (Knee_Angle - Knee_AngleMin) |
			/ (Knee_AngleMax - Knee_AngleMin) + Knee_PulseMin) max Knee_PulseMax) min Knee_PulseMin
		Knee_Pulse(Index) = 3000 - Knee_Pulse(Index) - KneeShift(Index) * 2
	next

	serout SSC32,i38400,"#",RRHH,RRHH2,"P",DEC HipH_Pulse(0),"#",RRHV,RRHV2,"P",DEC HipV_Pulse(0), |
		"#",RRK,RRK2,"P",DEC Knee_Pulse(0),"#",FRHH,FRHH2,"P",DEC HipH_Pulse(2), |
		"#",FRHV,FRHV2,"P",DEC HipV_Pulse(2),"#",FRK,FRK2,"P",DEC Knee_Pulse(2), |
		"#",MLHH,MLHH2,"P",DEC HipH_Pulse(4),"#",MLHV,MLHV2,"P",DEC 3000 - HipV_Pulse(4), |
		"#",MLK,MLK2,"P",DEC 3000 - Knee_Pulse(4),"#",MRHH,MRHH2,"P",DEC HipH_Pulse(1), |
		"#",MRHV,MRHV2,"P",DEC HipV_Pulse(1),"#",MRK,MRK2,"P",DEC Knee_Pulse(1), |	
		"#",RLHH,RLHH2,"P",DEC HipH_Pulse(5),"#",RLHV,RLHV2,"P",DEC 3000 - HipV_Pulse(5), |
		"#",RLK,RLK2,"P",DEC 3000 - Knee_Pulse(5),"#",FLHH,FLHH2,"P",DEC HipH_Pulse(3), |	
		"#",FLHV,FLHV2,"P",DEC 3000 - HipV_Pulse(3),"#",FLK,FLK2,"P",DEC 3000 - Knee_Pulse(3), |
		"#",DeckP,DeckP2,"P",DEC Deck_Pulse,"#",DeckTilt,DeckTilt2,"P",DEC DeckTilt_Pulse, |
		"#",LGripOC,LGripOC2,"P",DEC LittleGripOCPulse,"#",LGripLR,LGripLR2,"P",DEC LittleGripLRPulse,"T190",13]
else
	nap 3
	if MovesDelay < -17 then
		MovesDelay = (NbSteps - GaitKind) - Steps + 1
	EndIf	
endif
MovesDelay = MovesDelay - 1

OffEnd
LastButton(0) = DualShock(1)
LastButton(1) = DualShock(2)

goto main

;--------------------------------------------------------------------
;-------------Sub H3 Init
H3Init
LockLegs = 0
NbSteps = 4
GaitSpeedTmp = NbSteps
LegUpShift = 35

for Index = 0 to 5
	XPos(Index) = HipV_HipH + Femur_Length
	YPos(Index) = - Tibia_Length
	ZPos(Index) = 0
next

Gosub InitPos
MovesDelay = 8
; then All1500

;-------------Sub All1500
All1500
HeightAdjust = 1
height = 0
LastHeight = 0

for Index = 0 to 27	;preserve servo 28 (Deck Tilt),29 and 30 (Little Gripper),31 (Deck)
	serout SSC32,i38400,"#",DEC Index,"P1500"]
next
serout SSC32,i38400,"T576",13]

nap 5

Steps = NbSteps
; then Flat Body

;-------------Sub Flat Body
FlatBody
Roll = 0
Pitch = 0
for Index = 0 to 5
HeightShift(Index) = 0
next

return	

;-------------Sub InitPos
InitPos
serout SSC32,i38400,"#",RRHV,RRHV2,“P2100#”,RRK,RRK2,“P1800#”,MRHV,MRHV2,“P2100#”,MRK,MRK2,“P1800#”, |
FRHV,FRHV2,“P2100#”,FRK,FRK2,“P1800#”,RLHV,RLHV2,“P900#”,RLK,RLK2,“P1200#”,MLHV,MLHV2,“P900#”, |
MLK,MLK2,“P1200#”,FLHV,FLHV2,“P900#”,FLK,FLK2,“P1200T1152”,13]
nap 5
serout SSC32,i38400,"#",RRHH,RRHH2,“P1500#”,MRHH,MRHH2,“P1500#”,FRHH,FRHH2,“P1500#”, |
RLHH,RLHH2,“P1500#”,MLHH,MLHH2,“P1500#”,FLHH,FLHH2,“P1500T576”,13]
nap 5

return

;-------------Sub Arc Cosinus
ACos
TmpCos = (TmpCos max 127) min -127
if TmpCos < 0 then
read -TmpCos,TmpAngle
TmpAngle = 127 - TmpAngle
else
read TmpCos,TmpAngle
endif

return

;-------------Tripod ‘A’ (tripod = 0) or ‘B’ (Tripod = 1) Down
AorB_Down
for Index = 0 + Tripod to 4 + Tripod Step 2
KneeShift(Index) = 0
Rotate(Index) = Rotate(Index) + (Steering/5 - Rotate(Index))/StepFlag
YPos(Index) = -Tibia_Length + Height + HeightShift(Index)
XPos(Index) = XPos(Index) + (XPos2(Index) - (XPos(Index) - (HipV_HipH + Femur_Length)))/StepFlag
ZPos(Index) = ZPos(Index) + (ZPos2(Index) - ZPos(Index))/StepFlag
next

return

;-------------Tripod ‘A’ (tripod = 0) or ‘B’ (Tripod = 1) Up
AorB_Up
if LockLegs then AorB_Down ;Goto sub AorB_Down and return directly from it to main loop

if (Steps = NbSteps) and GaitKind then
	StepFlag = NbSteps
	goto AorB_Down	;Goto sub AorB_Down and return directly from it to main loop
else
 	StepFlag = StepFlag - GaitKind - 1
endif	

for Index = 0 + Tripod to 4 + Tripod Step 2
	if (Steps > 1) and (Steps < (NbSteps - GaitKind - 1)) then 
		KneeShift(Index) = KneeShift(6)
	else
		KneeShift(Index) = 0
	endif
	Rotate(Index) = Rotate(Index) + (-Steering/5 - Rotate(Index))/StepFlag
	YPos(Index) = -Tibia_Length + Height + (LegUpShift * Freeze)
	XPos(Index) = XPos(Index) + (-XPos2(Index) - (XPos(Index) - (HipV_HipH + Femur_Length)))/StepFlag
	ZPos(Index) = ZPos(Index) + (-ZPos2(Index) - ZPos(Index))/StepFlag
next

return	

;--------------------------------------------------------------------

It loaded with no errors. I applied power to the controller and i didn’t hear the few short beeps and the legs didn’t snap into position as was instructed in the assembly guide.

Why is this?

I can’t take a picture at the moment as i do not have a camera.

The PS2 controller cable is connected to 12 thru 15 the communication is on pin 8 with the black wire on the outside of teh board, The LED on both the SSC-32 and the Bot Board light up. The lights don’t go out. The speaker jumper is installed.

I will try to get a picture of my connections ASAP.

If the LED on the SSC-32 never goes out then it’s not receiving data from the Bot Board.

I’m a bit perplexed as to the results you are getting. If the Bot Board II’s green LED is lit and the speaker jumper is installed it should give a bleep, no matter what the SSC-32 or servos are doing.

From the information you have provided it sounds like the Atom did NOT get programmed.

when you programmed the Atom did you click Program? or Compile? clicking compile will not put the program into the Atom.

Also, I am using powerpod to get the basic program. It is not connecting. Why is that?

i tried programming it again. I hear a few beeps but that’s all that happened.

Could you be a little more forthcoming with details?

Are you using a PC or laptop, true serial port or USB to serial cable?

You have the jumpers installed to enable serial com from the DB9?

Baud rate selected to 115.2k on SSC-32 and the PowerPod program?

Do you know what active comm ports are on your machine, and have you tried selecting another com port in the PowerPod program?

Again, green LED lit on the SSC-32, and does it ever go out?

The LED on the SSC-32 is not a power indicator, but a status indicator. It should light up initially, and stay lit until it has received serial data. Then it will blink when it’s receiving data.

Does the LED on the SSC-32 light up?

Does it ever go out?

no. neither the Bot board nor ssc-32 LED go out.
so is it not receiving the information?

The Bot Board’s LED should not go out. Please read the posts again to make sure you understand.

Did you change the baud rate on the SSC-32 to 38.4kbaud?

I’m afraid I can’t do much more without seeing your wiring.

I have gotten pictures but they are in a folder on my computer. Is there a way to post these pictures of my wiring?[/code]

Here you go…
lynxmotion.net/viewtopic.php?t=2230

Thanks…

This is how i did my wiring.

I can’t see all of the jumpers. I really wanted to see the Bot Board connections as well. Try a little more light and back off just a little.

I’m going to have to leave for now. I will try to help you further tomorrow. I’m not sure what’s going on yet. Nothing is adding up… Hang in there…

I can get more pictures on here a little later but the Bot Board connections are exactly like the picture you posted.

There are differences in your wiring. You show 3 sets of wires going to the SSC-32. One is clearly the wiring harness for the servo battery. Can you explain what goes where on the other two sets?

We need to dig into the problem that the Bot Board doesn’t beep or send data to the SSC-32. Are you sure you have successfully programmed the Atom?

The 6v didn’t give enough power so i have both the 6v and 9v connected. I removed the VL=VS1 jumper and connected the 9v to the logic. So that is what the extra wiring is for.

Let me know if other images are needed of the board.

In the image of the Bot Board it looks as if there are 2 set of wires connected but in fact there is only one in the VS.