Hello all,
This may have already been covered but cannot seem to find it, I want to understand the inverse kinematic equation used within the phoenix code, and must highlight I understand the 3dof kinematics I’m looking for the 4 dof inverse kinematics equation.
Any help as wish to explain this in my project.
Hey @RickyBurton,
You may want to have a look here then. The Phoenix code supports both 3 DoF and 4 DoF. Since this requires different settings they were split in two different folders a few years ago.
The code in there should compile and upload properly but was not tested further since it is third party code.
I hope this helps.
Sincerely,
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