Arduino-Powered Desktop Pal - Lesson 2: Program Setup and Testing

Finished Desktop PalFinished Desktop Pal
  Arduino-Powered Deskbot Pal – Lesson 1: Assembly Arduino-Powered Desktop Pal – Lesson 2: Program Setup and Testing Arduino-Powered Desktop Pal – Lesson 3: Integrating the Servos, Ultrasonic, and Switch Arduino-Powered Desktop Pal – Lesson 4: Adding “Stereo” Ultrasonic Vision Arduino-Powered Deskbot Pal – Lesson 5: Programming for Interactive Response Arduino-Powered Deskbot Pal – Lesson 6: Going Further The Deskbot Pal, an animatronic emoji bot that’s easy to build, and easy on the pocketbook. The Pal can be personalized with your own 15 pieces of flair – or more if you’d like!  It’s powered by an Arduino-compatible microcontroller, and requires no special construction tools or even soldering. This is Lesson 2 of the Desktop Pal series. If you’re just starting with the project, you’ll want to begin with Lesson 1, Make Your Own Arduino-Powered Deskbot Pal, where you’ll learn the component parts of the Desktop Pal, and how to construct it.

Getting Started with Arduino

Important: Before proceeding with the remainder of this lesson, take the time now to triple-check the wiring and other connections of your Desktop Pal. Refer to Lesson 1, Make Your Own Arduino-Powered Deskbot Pal, and be sure all components are plugged into their correct pins on the Itead Leonardo board. This check will help assure successful results of the tests that follow. Desktop Pal is powered by an Itead Leonardo, one of the many quality Arduino-compatible microprocessor boards available. I chose the Itead Leonardo because it comes with three-pin header connectors, making it easy to simply plug in servo motors and sensors. This feature  makes it a snap to hook up accessories.
The Itead Leonardo board includes handy 3-pin header connectorsThe Itead Leonardo board includes handy 3-pin header connectors
If you’re brand new to the Arduino, and you’re just starting out, you’ll need to first set up the Arduino programming environment. With this environment, you can create programs on your computer, and using a simple USB cable, upload them to your Itead Leonardo (or other Arduino-compatible) board. Once a program – called a sketch – is transferred to the board, it works independently of your computer. You can disconnect the USB cable, and the Itead Leonardo operates on its own. The Itead Leonardo uses the standard Arduino integrated development environment (IDE) software, which is available from the Arduino Web site. Go to: www.arduino.cc/en/Main/Software and choose the type of installer you wish to use; separate installers are available for Windows, Macintosh OS X, and Linux. Note: Install the Arduino IDE before plugging in the Itead Leonardo board.  By installing the IDE software first, your system already has the appropriate device drivers for communicating between the Arduino board and your computer.
  1. Be sure you have full admin rights on your computer, so you can install software to your machine.
  1. Download the installer you wish to use (when downloading you have the option of making a donation to the Arduino development community, which is a worthy cause).
  1. Once downloaded, start the installer software, and follow the on-screen prompts. Note: If you previously installed an earlier version of the Arduino IDE, you may be prompted to uninstall the old version first.
  1. If prompted, be sure to install the USB device driver, so that your computer can communicate with the Itead Leonardo.
  1. With the installation of the IDE completed, connect the Itead Leonardo to your computer using a USB cable. The Leonardo requires a standard USB Type A to USB Mini cable.
  1. The USB device drivers should automatically install the first time you attach the Itead Leonardo to your computer. Driver installation can take several minutes, so be patient.
Tip: Should the installation process fail, or you want a more detailed excursion through the installation process, visit arduino.cc/en/Guide/HomePage, and go to the links under Install the Arduino Software. Separate guides are provided for Windows, Mac OS X, and Linux. You’re now ready to start experimenting!
  1. Start the Arduino IDE.
  1. Select the Itead Leonardo board by choosing Tools>Board>Arduino Leonardo (it may already be selected for you).
Select the Board and Port in the Arduino IDE for your Itead Leonardo boardSelect the Board and Port in the Arduino IDE for your Itead Leonardo board
  1. As needed (should the IDE not automatically identify it), select the USB communications port to use by choosing Tools>Port. Pick the port that corresponds to the Itead Leonardo you plugged in.
Note: The exact nomenclature of the Tools menu. and the serial port choices in it, depend on your computer’s operating system.  The Guide pages at arduino.cc provide additional details when using the various operating systems.

Testing Your New Board

Whenever you get a new Arduino or Arduino-compatible board, always test it first by uploading a simple sketch. This lets you know that everything is working properly.
Location of the Power and Pin 13 LEDs on the Itead Leonardo boardLocation of the Power and Pin 13 LEDs on the Itead Leonardo board
  1. Before uploading a sketch, verify that your Itead Leonardo is displaying signs of life by plugging into the USB port on your computer, if it’s not already, and verifying that its power light is glowing. The green LED power light is located in the upper-left corner of the board,
  1. Several example sketches come with the Arduino IDE software. Open the ubiquitous Blink sketch by choosing File>Examples>Basics>Blink. The Blink sketch should load into the IDE.
  1. Odds are, the Blink sketch, or a variation of it, has already been uploaded to the board at the factory. You can tell by examining the green LED closest to the mounting hole near the upper-left corner of the board. If a Blink sketch is already uploaded into the board, the LED will flash on and off at one second intervals.
Tip: The flashing LED is connected to digital pin 13 on the Itead Leonardo board. It’s frequently referred to simply as the Pin 13 LED. 
  1. To verify the success of a new upload, you can make a small change in the Blink sketch. Find the first statement that reads
delay(1000);
and change it to
delay(250);
  1. Verify that the correct Arduino Leonardo board and COM port are still selected in the Tools menu, then click on the Upload button in the IDE toolbar.
  1. The IDE will compile and upload your revised sketch. During this phase, watch for the feedback messages displayed by the IDE. If all goes well, you should first see Compiling Sketch, followed by Uploading, and finally Done Uploading.
  1. When uploading is complete, check that the LED is still flashing, but faster. This demonstrates that the board works, and is able to accept new sketches uploaded to it.

Calibrating the Servos

Desktop Pal uses micro servos to move its head to either side, as well as forward and back. When you constructed your Desktop Pal in Lesson 1, you positioned the servos in their approximate mechanically centered positions. This position may or may not accurately coincide with what the servo considers to be its mid-point of travel. So, the first order of business is to make sure the servos are calibrated to their neutral center point. From there, you can adjust the mounting of the servos, and the head of your Desktop Pal, so your buddy points straight ahead when it’s supposed to.
  1. Locate your Arduino sketchbook. This is the common place where your Arduino sketches are stored. You can find where it is on your computer by choosing File>Preferences. See Sketchbook Location at the top of the dialog box.
  1. Download the sketch in PalServoCalibrate.zip to your Arduino sketchbook. Unpack the zip file. It contains a folder named PalServoCalibrate, and a file inside the folder, named PalServoCalibrate.ino.
Tip: The Arduino IDE always expects sketches to be inside folders of the same name. Whenever you create and save a new sketch in the IDE, a folder with the name of the sketch will be automatically created for you.
  1. Open the sketch by choosing File>Open, and navigate to the PalServoCalibrate folder. Select the PalServoCalibrate.ino sketch, and open it.
  1. Verify that your Itead Leonardo is still selected in the Board and Port menus under Tools, and click the Upload button in the Arduino IDE toolbar.
  1. After uploading is complete, both servos should immediately move to their center, or neutral, position. While in this position – and with the Itead Leonardo still plugged into your computer and receiving power – remove the head of your Desktop Pal in order to access the screws on the servo horns.
Align the servo horns when both servos have been commanded to their center (neutral) positionAlign the horns when both servos have been commanded to their center (neutral) position
  1. Take out the servo horn screws, and reposition the horns so that they are aligned:
  • The horn for the tilt motor should point up
  • The horn for the pan motor should point forward
  1. Replace the screws and tighten.
  1. Put the head back on the long bolt, and position it so that it points straight ahead.
Should the hole in the ball become too enlarged, your Pal’s head may spin around on the bolt as the servos move. One way to address the problem is to insert a long (2” or so) hat-pin into the ball, anchoring to the servo horn underneath.
Use a hat pin to anchor the servo horn to the foam ball head of the Desktop PalHat pin to anchor the servo horn to the head of the Desktop Pal
  Tip: In a pinch you can also apply a very light amount of glue to the base of the bolt to keep things in place. But don’t use too much. You need to be able to remove the ball in order to replace it with another one, or redecorate it.

“Exercising” the Servos

For every new robot I develop I create a series of repetitive test moves, to both demonstrate proper operation, and to shake out any lingering problems. This robot tai chi merely consists of the servo motors repeating the same sequence over and over. Not only does this check that the servos are working, but if there are mechanical defects – a weak glue joint, for example – the motor exercise will likely uncover it. Best now to fix the problem while the glue gun is still hot! Download the ZIP file containing all sketches used in this article: DesktopPal-Lesson-2-Sketches (each sample code is also contained within a ZIP file).
  1. Download PalSimpleServoTest.zip to your Arduino sketchbook, and unpack it.
  1. Open the PalSimpleServoTest sketch in the Arduino IDE. It should look like the screen in the figure.
The PalSimpleServoTest sketch, loaded into the Arduino IDEThe PalSimpleServoTest sketch, loaded into the Arduino IDE
  1. Click the Upload button in the toolbar to compile and send the sketch to the Itead Leonardo.
  1. Upon successful uploading, both pan and tilt motors will begin their exercise movements.
The pan motor moves the head right, then left (the Desktop Pal’s right and left), followed by the tilt motor, which moves the head forward, then back.

Understanding the Servo Test Sketch

Servo motors are a primary method of giving small robots mobility and movement. The Arduino IDE makes it easy to work with servos. The PalSimpleServoTest  sketch begins with:
#include <Servo.h>
Servo servoPan;
Servo servoTilt;
The first order of business in any sketch involving servos is to first include a reference to the Servo.h library, which is provided as a standard part of the Arduino IDE.  This library provides extensive code that manages the operation of servos for you. As with other libraries for the Arduino, Servo.h makes short work of having to deal with more complex operations. Following the #include statement, two objects are created to manage the servos used in the Desktop Pal. Objects are programming entities that are used to encapsulate a range of functionality – in this case, the behavior and operation of servo motors. The objects are defined by using the Servo object class, which comes from the coding in the Servo.h library. More about object classes in a future lesson. The terms servoPan and servoTilt (note the unique capitalization; more on in the next lesson) were created by me as a way to easily differentiate between the two servo motors. The sketch sets up the two servo objects to connect with the actual servos attached to the Itead Leonardo. This setup process is handled in a function. A function is merely a collection of code that is treated as a unit. All Arduino sketches have at least two functions, named setup() and loop().
  • The setup() function performs any code necessary to prepare the Arduino and/or the hardware attached to it for the rest of the sketch.
  • The loop() function is repeated over and over again, until the Arduino is either reset, or power is removed. It is in this function where the main working part of the sketch is maintained.
void setup() {
  servoPan.attach(8);
  servoTilt.attach(9);
}
There’s little to do in the setup() function for the servo test sketch. Here, the two statements “attach” the physical servos connected to the Itead Leonardo board to the servo objects created previously.
servoPan.attach(8);
means to correlate the servo connected to digital pin 8 of the Itead Leonardo to the pan servo. A similar line of code does the same for the tilt servo, which is connected to digital pin 9 of the board. As noted above, the loop() function is the main working part of the sketch. Here’s the first few lines of the loop() function in the servo test sketch:
void loop() {
  servoPan.write(50);
  delay(1000);
  …
  • The line write(50) tells the Arduino to position the pan servo at the “50” position. Servo positions can be indicated a number of ways using the Arduino IDE; in this case, 50 is in degrees, with 90 being the mid-point of the servo travel;  0 and 180 are the extremes in both directions.
  • The line delay(1000) tells the Arduino to wait 1000 milliseconds, or 1 second, before continuing. As the Arduino can compute much faster than a servo will operate, the code allows the Arduino to hold tight, until the servo has had a chance to transit to its new position.
The remainder of the loop() function is a repetition of servo movements – for both the pan and tilt servos – along with time-eating delays.

Verifying Operation of the Ultrasonic Sensor

The Desktop Pal uses an HC-SR04 ultrasonic sensor to detect objects that are in front of it. This sensor can be used for both proximity (detecting when something is within a certain distance), and for ranging (measuring distance). I’ve provided a separate sketch for testing the ultrasonic sensor, and observing how it works.
  1. Before using the test sketch, you must first download the helper library for the HC-SR04 ultrasonic sensor at the main link on robotshop.com. Go to
www.robotshop.com/en/hc-sr04-ultrasonic-range-finder.html click on Useful Links, and download the Library zip file to somewhere convenient on your computer (the desktop is a good spot).
  1. Open your Arduino sketchbook folder.
  • If there’s already a libraries folder contained in the sketchbook, skip to the next step.
  • Otherwise, create a new folder, and name it libraries .
  1. Open the zip file you downloaded in Step 1, and copy main folder into the Arduino sketchbook libraries directory. (The zip file should contain a main folder named Ultrasonic. Be sure to copy this entire folder intact.)
  1. Download PalUltrasonicTest.zip to your Arduino sketchbook library, and unpack it.
  1. Exit the Arduino IDE, and restart it. This is important – don’t skip this step! If there’s more than one IDE window open, be sure to close them all.
  1. Open the PalUltrasonicTest sketch in the Arduino IDE, and upload it to the Itead Leonardo.
  1. Upon successful compiling and uploading, the pan and tilt motors will stop moving, as PalUltrasonicTest has replaced the servo test sketch.
Tip: The Arduino can store one sketch at a time. When you upload a new sketch to it, the previous sketch you uploaded to it is replaced.
  1. Open the Serial Monitor window by clicking the Serial Monitor icon (far right) in the Arduino IDE toolbar.
Tip: If you get a slew of errors during the sketch compiling phase, it’s probably because the Ultrasonic library was not correctly placed into the sketchbook library, and/or you didn’t restart the Arduino IDE after copying the files there. Review the steps above, and try again.. Orient the ultrasonic sensor in the front of the Desktop Pal so that it points into the center of the room. Slowly move your hand in front of the sensor, and watch the values displayed in the Serial Monitor window. These values are measured distances, in centimeters. The HC-SR04 ultrasonic sensor can measure distances over a range from about two centimeters, to five meters (roughly 1” to 15 feet).
Arduino Serial Monitor window, with results from the HC-SR04 ultrasonic sensorArduino Serial Monitor window, with results from the HC-SR04 ultrasonic sensor
  Tip: If all you see is a series of “0 cm” readings, or other readings that don’t change regardless of the distance between the sensor and your hand, the sensor may not be connected properly. Check to be sure. As with the servos, let’s quickly review the operation of the PalUltrasonicTest sketch. At the top of the sketch is another #include library statement, this time for the Ultrasonic.h code library that you copied into your Arduino sketchbook. Ultrasonic.h is a good example of a third-party add-in library that extends the capability of your Arduino or Arduino-compatible board.
#include "Ultrasonic.h"
Ultrasonic ultrasonic(5,6);
The next line creates an object, aptly named ultrasonic. The two numbers following the object name are the Arduino digital pins used for the trigger and echo connections from the ultrasonic sensor. In this case, we are using pins 5 and 6 for these chores. The setup() function contains code to prepare two-way serial communications between the board and your computer. (Note: this communication link is separate from the one used to upload sketches to the board.) The line Serial.begin(9600) tells your Itead Leonardo to set up a link with a speed of 9600 baud/bits per second.
void setup() {
Serial.begin(9600);
Tip: If you open the Serial Monitor window, and you see garbage characters, confirm the corresponding baud rate speed in the lower-right of the window. Make sure it is also set to 9600 baud. Finally, the loop() function contains the code for retrieving the distance information from the ultrasonic sensor, and displaying it in the Serial Monitor window.
int sonicVal = ultrasonic.Ranging(CM);
Serial.print(sonicVal);
Serial.println(" cm");
delay(1000);
I’ll cover much more of exactly what’s going on here, including how the HC-SR04 sensor works, in a future installment.

Verifying the Operation of the Side Switch

Last on tap is to verify the operation of the small switch located on the side of the Desktop Pal. This switch is intended as a way to set and reset different modes of the Pal.
Side switch on the Desktop PalSide switch on the Desktop Pal
  1. Download PalSwitchTest.zip to your Arduino sketchbook library, and unpack it.
  1. Open the PalUltrasonicTest sketch in the Arduino IDE, and upload it to the Itead Leonardo.
  1. Upon successful uploading, open the Serial Monitor window by clicking on its icon in the far right of the toolbar.
  1. You will see a series of 1’s printed in the window. Depress the switch, and the value should changes to 0’s.
The side switch does not need or use a special library, so there’s little extra that needs to be added to the sketch. The following line is inserted in the setup() function:
pinMode(2, INPUT_PULLUP);
This prepares digital pin 2 as an input, and tells the Arduino to apply an internal pullup resistor to the signal line. (Note: This part is not actually needed when using the switch specified in Lesson 1 for the Desktop Pal, but is included for compatibility with other switches you might use.) And in the loop() function:
int switchVal = digitalRead(2);
Serial.println(switchVal);
delay(100);
The Itead Leonardo reads the instantaneous value of its digital pin 2, and prints that value – either 0 for depressed, or 1 if not depressed – in the Serial Monitor window. The delay is specified as 100 milliseconds, or 1/10th of a second.

General Troubleshooting

You may encounter the odd glitch here and there in trying to set up and test your Desktop Pal. If so, don’t be discouraged – errors are a great way to learn! Here, in no particular order, are some of the more common issues you may run into when using any Arduino board.
  • The Arduino IDE can’t find your board in the list of Ports. This is known to happen from time to time. Unplug your Itead Leonardo, and quit the IDE. Restart it, and plug the board back in.
  • If the above still doesn’t seem to fix the issue, reselect Arduino Leonardo as the board type, and try again.
  • The communications port for your board keeps getting reset, and the IDE can’t find it when uploading a new sketch. You might try plugging the Itead Leonardo into a different USB port on your computer, or simply re-selecting the port each time you upload.
  • The Serial Monitor window displays nothing, or garbage text. Verify that your sketch contains the appropriate Serial.begin statement, and that its baud rate setting matches the one you’ve selected in the Serial Monitor window.
  • The IDE loses track of your board when opening the Serial Monitor window. Try unplugging your board, and restarting the IDE.
  • You get a slew of compile errors when you compile and upload a sketch. As noted above, this can be caused by an external library that the Arduino IDE cannot locate. Exit the IDE, verify that the library is in the sketchbook libraries folder, and restart the IDE.
  • If the IDE flags a particular line of code of problematic, check that you haven’t accidentally altered that line. A missing ; character, or misplaced ” quote character or parenthesis, can cause compilation errors.
For additional troubleshooting tips, be sure to check out the Troubleshooting Guide on the Arduino Web site: www.arduino.cc/en/Guide/Troubleshooting

Coming Up…

In the next lesson, you’ll learn how to integrate the components of the Desktop Pal so they work together. One example: you’ll discover how to control the servos so they immediately respond to objects detected by the ultrasonic sensor.
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