4 dof inverse kinematics

Hi all,

I need some help, I want to build a hexapod, and I’ve been coding and playing about I currently only code in JavaScript, now the two options I have is do I code a inverse kinematics engine in JavaScript, or do I learn and understand the phoenix code available.
The end result is a autonomous hexapod.
JavaScript I can code and know the route I need to take to get it to function but limited understanding of inverse kinematics calculation.
And phoenix no knowledge of syntax and implementation of other platforms.

Hello @RickyBurton,

Great news that you are starting your project!

I didn’t code anything in JavaScript yet, but I’ve heard that is’t not the easiest language out there.
Also, Phoenix code shouldn’t be that hard to learn?

Please check out this topic/tutorial here: Phoenix code any 3DOF 18 servo hexapod

We would also like to see your project in Robots section :slight_smile:

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Thanks for the input, yes I will try to get some stuff up on the project for now just need to source some information on the inverse kinematics equations as the one I have created seems to be ineffective.
And returns NaN when coded.