Quick question, is it possible to bind keyboard keys to the buttons in this module?
Basically, so if I hit the Up Arrow on my keyboard, it could play a sequence to move my robot forward (and be bound to the up arrow button on the Advanced Play Module)
That doesn’t look like the free program offered under the free “powerpod” program download. This program talks to a running Atom BASIC program, if “PC” is selected when the program is built by PowerPod.
OK, page 9 of the SEQ manual. I have the program, but haven’t gotten that far. COOL! I’ll have to try that.
THIS PROGRAM, of course, we don’t get source code to like the similar sample in the powerpod program above.
Yeah, even more so with a rather complex program like this one.
I read the portion of the manual, but I don’t know yet what all those “PS2” keys are for either. I can surmise that setups for all servos can be assigned to the “pose” keys. but the PS2 keys are possibly a different matter! You’ve got me curious now!
This “advanced play” module is very powerful, you can :
try some sequences at different speed ratio,
select a start and end sequence/step then play it,
apply the new speed ratio to the selected sequences/steps (apply to the database).
then you can assign the selected sequences/steps/‘speed ratio’ to buttons on the right, in order to easily try and test sequences chain (link).
then you can use buttons to control the robot and try if all moves are ok before exporting the sequences in BASIC format.
then there’s more !
this advanced play form can be controlled by an external program using the Seq socket server,
for example, RobotRealm is supporting a Seq interface roborealm.com/help/Lynxmotion_Seq.php
and Seq includes a socket client Demo program with source, it’s looking like the Seq “Advanced play” form and you can connect other LAN or WWW to SEQ and control the form.